[Bf-cycles] Changing image filename at runtime?

Santosh Singh santoshmca.giit at gmail.com
Tue Jul 9 07:52:19 CEST 2019


Hello Mr Md Sakr.

I am trying one python script with blender.

How i can debug the script file with blender 2.79.

i am using VS 2015 version with blender 2.79 code.

please assist me.


On Thu, Jun 27, 2019 at 3:01 PM Santosh Singh <santoshmca.giit at gmail.com>
wrote:

> Thanks Dear.
>
> On Thu, Jun 27, 2019 at 2:51 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>
>> no idea
>>
>> On Wed, Jun 26, 2019 at 12:21 PM Santosh Singh <santoshmca.giit at gmail.com>
>> wrote:
>>
>>> Hello Mr, Sakr,
>>>
>>> I am using ortho view with cycles standalone i am getting one issue
>>> randomly.
>>>
>>> background the tiles are displaying.i am unable to understand the cause
>>> of the issue.
>>>
>>> http://prntscr.com/o6w4mk
>>>
>>> pls chcek the above link and help me.
>>>
>>> On Mon, Jun 17, 2019 at 4:43 PM Santosh Singh <santoshmca.giit at gmail.com>
>>> wrote:
>>>
>>>> Thanks Dear.
>>>>
>>>> On Mon, Jun 17, 2019 at 3:57 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>>>>
>>>>> read this part in the cycles_xml.cpp
>>>>>
>>>>>   else if(string_iequals(node.name(), "transform")) {
>>>>> XMLReadState substate = state;
>>>>>
>>>>> xml_read_transform(node, substate.tfm);
>>>>> xml_read_scene(substate, node);
>>>>> }
>>>>>
>>>>> xml_read_transform is what you want
>>>>>
>>>>> On Mon, Jun 17, 2019 at 6:35 AM Santosh Singh <
>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>
>>>>>> Hello Mr Sakr.
>>>>>>
>>>>>> I am using the light with the cycles standalone app.
>>>>>>
>>>>>> i got idea from one xml file regarding the light. now i am able to
>>>>>> use that method and getting the light.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> *<!-- Spot Light --><shader name="spot_shader"> <emission
>>>>>> name="emission" color="0.1 0.1 0.8" strength="300" /> <connect
>>>>>> from="emission emission" to="output surface" /></shader><state
>>>>>> shader="spot_shader"> <light type="spot" co="2 1 0" dir="-0.3 -1 0"
>>>>>> size="0.05" spot_angle="1.0" spot_smooth="0.5" /></state>*
>>>>>>
>>>>>> i want to use the transform node data (translate, rotate and scale)
>>>>>> or matrix format.
>>>>>> Please assist me what to do for this.
>>>>>>
>>>>>>
>>>>>> On Tue, Jun 11, 2019 at 6:28 PM Santosh Singh <
>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>
>>>>>>> Thanks Dear.
>>>>>>>
>>>>>>> I saved image and its saving only system dimension because of
>>>>>>> glutreshape function(windows size).
>>>>>>> i was trying to save high resolution image with bigger dimensions.
>>>>>>>
>>>>>>> I am trying to save from render buffer.
>>>>>>>
>>>>>>> On Tue, Jun 11, 2019 at 6:24 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> I dunno how do you save the image, most likely you get the image
>>>>>>>> from the display buffer (which at most will match your system screen)
>>>>>>>> you need to save the image from the render buffer not the display
>>>>>>>> buffer
>>>>>>>>
>>>>>>>> On Wed, Jun 5, 2019 at 9:18 AM Santosh Singh <
>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Hello Mr Sakr,
>>>>>>>>>
>>>>>>>>> While i am trying to save the render image from cycles standalone
>>>>>>>>> application,its not saving with correct height and width.
>>>>>>>>>
>>>>>>>>> The saving image dimension is not going beyond the system
>>>>>>>>> dimensions(My system dimension is 1920x1080). its saving dimension is
>>>>>>>>> 1920x1060.
>>>>>>>>>
>>>>>>>>> How to save render image with higher dimensions like 3840x2160.
>>>>>>>>>
>>>>>>>>> Please guide me .
>>>>>>>>>
>>>>>>>>> regards,
>>>>>>>>> Santosh
>>>>>>>>>
>>>>>>>>> On Mon, May 13, 2019 at 5:10 PM Santosh Singh <
>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Thanks dear.
>>>>>>>>>>
>>>>>>>>>> On Mon, May 13, 2019 at 4:29 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> forget about aspect_ratio_viewport, in your case it equals
>>>>>>>>>>> aspect_ratio.
>>>>>>>>>>>
>>>>>>>>>>> On Mon, May 13, 2019 at 11:39 AM Santosh Singh <
>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>>
>>>>>>>>>>>> I tried with your logic, i am confused with the used parameter
>>>>>>>>>>>> with above piece of Code.
>>>>>>>>>>>>
>>>>>>>>>>>> Please clear about aspect_ratio, horizontal and
>>>>>>>>>>>> aspect_ratio_viewport .
>>>>>>>>>>>>
>>>>>>>>>>>> currently i am using *aspect_ratio
>>>>>>>>>>>> = (float)width/(float)height;*
>>>>>>>>>>>> *horizontal  = width;*
>>>>>>>>>>>> what to use for* aspect_ratio_viewport* with  the cycles
>>>>>>>>>>>> standalone code.
>>>>>>>>>>>>
>>>>>>>>>>>> please clear about the above .
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, May 13, 2019 at 2:14 PM Santosh Singh <
>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks dear.
>>>>>>>>>>>>> I am trying with this.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, May 13, 2019 at 2:12 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hey,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> this code works for me.
>>>>>>>>>>>>>> case 1://orthographic
>>>>>>>>>>>>>> {
>>>>>>>>>>>>>> cam->type = CAMERA_ORTHOGRAPHIC;
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> if (zoom <= 0.f)
>>>>>>>>>>>>>> break;
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>         float xaspect = (horizontal) ? aspect_ratio : 1.f;
>>>>>>>>>>>>>>         float yaspect = (horizontal && aspect_ratio != 0.f) ?
>>>>>>>>>>>>>> 1.f : 1.f / aspect_ratio;
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> float aspect_ = (aspect_ratio_viewport > aspect_ratio) ?
>>>>>>>>>>>>>> ((aspect_ratio < 1.f) ? 1.f : aspect_ratio) : ((aspect_ratio < 1.f) ?
>>>>>>>>>>>>>> aspect_ratio_viewport / aspect_ratio : aspect_ratio_viewport);
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> xaspect = xaspect * 10.30f / (zoom * aspect_ * 2.0f);
>>>>>>>>>>>>>> yaspect = yaspect * 10.30f / (zoom * aspect_ * 2.0f);
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> cam->viewplane.left = -xaspect;
>>>>>>>>>>>>>> cam->viewplane.right = xaspect;
>>>>>>>>>>>>>> cam->viewplane.bottom = -yaspect;
>>>>>>>>>>>>>> cam->viewplane.top = yaspect;
>>>>>>>>>>>>>>         }
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> cheers,
>>>>>>>>>>>>>> Mohamed Sakr
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Mon, May 13, 2019 at 7:39 AM Santosh Singh <
>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I am using the perspective camera view into cycles
>>>>>>>>>>>>>>> standalone and its working fine with zoom in or zoom out(using w and s
>>>>>>>>>>>>>>> input into interactive mode from keyboard).
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> When i am trying to use orthograph camera view, i am getting
>>>>>>>>>>>>>>> problem with zoom in and out. There is no changes at viewport.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  Please guide me how to make working zoom factor into cycles
>>>>>>>>>>>>>>> standalone with orthograph camera view. i am using the below xml data for
>>>>>>>>>>>>>>> the camera view.
>>>>>>>>>>>>>>> *<!-- Camera  -->*
>>>>>>>>>>>>>>> * <transform matrix = "1.000000 0.000000 -0.000000 0.000000
>>>>>>>>>>>>>>> 0.000000 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 0.000000
>>>>>>>>>>>>>>> -0.000000 1.500000 -3.700000 1.000000">*
>>>>>>>>>>>>>>> * <camera width="800" height="500" type="orthograph"/>*
>>>>>>>>>>>>>>> * </transform>*
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I saw into blender with ortho view there is one option
>>>>>>>>>>>>>>> "Orthographic Scale", how to use into cycles standalone.
>>>>>>>>>>>>>>> Please help me to solve my problem.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Wed, May 1, 2019 at 6:16 AM Santosh Singh <
>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Thanks dear.
>>>>>>>>>>>>>>>> I will check.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Wed, 1 May, 2019, 12:25 AM Mohamed Sakr, <
>>>>>>>>>>>>>>>> 3dsakr at gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> this is not something that I can help you with, it is
>>>>>>>>>>>>>>>>> plain code, all the exporter is done under Cycles/Blender/ folder, check
>>>>>>>>>>>>>>>>> mesh.cpp and object.cpp, they got the code for motion
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Tue, Apr 30, 2019 at 6:17 AM Santosh Singh <
>>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Hello Mr. Sakr.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> I checked into blender cycles render, there is one
>>>>>>>>>>>>>>>>>> property related "insert keyframes" to Transform.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> I want same output frame by frame what keyframes are
>>>>>>>>>>>>>>>>>> generating into blender.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> is this feature available int cycles standalone
>>>>>>>>>>>>>>>>>> application. How to get render output  frame by frame with updated
>>>>>>>>>>>>>>>>>> mesh(position data) into cycles.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Please help me.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 2:39 PM Santosh Singh <
>>>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Thanks Dear,
>>>>>>>>>>>>>>>>>>> Its motion steps with updated mesh details  (like walk ).
>>>>>>>>>>>>>>>>>>> Let me try with above suggestions.If i will face any
>>>>>>>>>>>>>>>>>>> problem then i will discuss with you.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 2:35 PM Mohamed Sakr <
>>>>>>>>>>>>>>>>>>> 3dsakr at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> do you mean motion blur? you need to set the motion
>>>>>>>>>>>>>>>>>>>> blur flags in integrator, and fill the mesh/object motion steps, add motion
>>>>>>>>>>>>>>>>>>>> blur attribute (STD_Motion or something).
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 9:58 AM Santosh Singh <
>>>>>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> How i will use animation into cycles standalone.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Please guide me.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 12, 2019 at 9:46 PM F Escobar <
>>>>>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Thank you but it didn't work for me neither :(
>>>>>>>>>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en
>>>>>>>>>>>>>>>>>>>>>> nombre de Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>>>>>>>>>>>> *Enviado:* viernes, 12 de abril de 2019 12:59
>>>>>>>>>>>>>>>>>>>>>> *Para:* Discussion list to assist Cycles render
>>>>>>>>>>>>>>>>>>>>>> engine developers
>>>>>>>>>>>>>>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename at
>>>>>>>>>>>>>>>>>>>>>> runtime?
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> if (pd->filename && pd->builtin_data) //you may not
>>>>>>>>>>>>>>>>>>>>>> need builtin_data
>>>>>>>>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>>>>>>>> _scene->image_manager->tag_reload_image(
>>>>>>>>>>>>>>>>>>>>>> pd->filename.c_str(),
>>>>>>>>>>>>>>>>>>>>>> pd->builtin_data,
>>>>>>>>>>>>>>>>>>>>>> pd->interpolation,
>>>>>>>>>>>>>>>>>>>>>> EXTENSION_CLIP,
>>>>>>>>>>>>>>>>>>>>>> true);
>>>>>>>>>>>>>>>>>>>>>>                }
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 12, 2019 at 7:53 AM F Escobar <
>>>>>>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>>>>>>>>>> you may need to do image_manager->tag_update(scene),
>>>>>>>>>>>>>>>>>>>>>> probably the same for shader_manager
>>>>>>>>>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> I supposed that too but unfortunatly image_manager
>>>>>>>>>>>>>>>>>>>>>> has no tag_update(scene)
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Regards, F.
>>>>>>>>>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en
>>>>>>>>>>>>>>>>>>>>>> nombre de Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>>>>>>>>>>>> *Enviado:* jueves, 11 de abril de 2019 14:59
>>>>>>>>>>>>>>>>>>>>>> *Para:* Discussion list to assist Cycles render
>>>>>>>>>>>>>>>>>>>>>> engine developers
>>>>>>>>>>>>>>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename at
>>>>>>>>>>>>>>>>>>>>>> runtime?
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> you may need to do image_manager->tag_update(scene),
>>>>>>>>>>>>>>>>>>>>>> probably the same for shader_manager
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Thu, Apr 11, 2019 at 1:30 PM F Escobar <
>>>>>>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> I'm trying to change the image I'm using for scene
>>>>>>>>>>>>>>>>>>>>>> illumination but besides I can rotate it properly changing the filename
>>>>>>>>>>>>>>>>>>>>>> seems to have no effect.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Any tip on this? thank you in advance!
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> Thanks & Regards
>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>   Software Engineer
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Thanks & Regards
>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>   Software Engineer
>>>>>>>>> _______________________________________________
>>>>>>>>> Bf-cycles mailing list
>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> Bf-cycles mailing list
>>>>>>>> Bf-cycles at blender.org
>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Thanks & Regards
>>>>>>>  Santosh Kumar Singh
>>>>>>>   Software Engineer
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Thanks & Regards
>>>>>>  Santosh Kumar Singh
>>>>>>   Software Engineer
>>>>>> _______________________________________________
>>>>>> Bf-cycles mailing list
>>>>>> Bf-cycles at blender.org
>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>
>>>>> _______________________________________________
>>>>> Bf-cycles mailing list
>>>>> Bf-cycles at blender.org
>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>
>>>>
>>>>
>>>> --
>>>> Thanks & Regards
>>>>  Santosh Kumar Singh
>>>>   Software Engineer
>>>>
>>>
>>>
>>> --
>>> Thanks & Regards
>>>  Santosh Kumar Singh
>>>   Software Engineer
>>> _______________________________________________
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>
>
>
> --
> Thanks & Regards
>  Santosh Kumar Singh
>   Software Engineer
>


-- 
Thanks & Regards
 Santosh Kumar Singh
  Software Engineer
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