[Bf-cycles] Render to memory buffer

Guillaume Chéreau guillaume.chereau at gmail.com
Sat Mar 17 15:13:54 CET 2018

Hello all,

I am still trying to integrate cycles into goxel voxel editor.

One thing I would like to be able to do is to render into a pixel
buffer that could then be used from the client code directly, instead
of having cycle issuing the OpenGL commands itself.

Somehow this seems difficult to achieve, my initial guess was that I
would need to change the Device used, or configure the CPUDevice class
no to render to OpenGL, but I can't figure out how that works.

Any hint about what I should look at?

Best regards,

guillaume.chereau at gmail.com
+886 970422910

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