[Bf-cycles] GSoC 2018 proposal discussion: hair shader

Leonardo E. Segovia leonardo.segovia at cs.uns.edu.ar
Tue Mar 13 22:51:50 CET 2018


Hi again,

(I'll be replying in different emails so as to quote them)

2018-03-13 13:35 GMT-03:00 Lukas Stockner <lukas.stockner at freenet.de>:
> One thing that I noticed reading the proposal: You don't actually need to
> implement the shader itself twice (in SVM and OSL). Instead, you implement
> the BSDF itself (sampling and evaluation functions) once, and then you add
> code in SVM and OSL that creates an instance of that Closure (which
> typically is a lot easier than actually re-implementing it).

Same as with Mr. Brent, thanks for the tips.

> Also, a while ago I started looking into implementing the shader - it's
> extremely WIP, messy and somewhat broken, but it might be helpful for you as
> a reference as it contains all the code required to implement a new
> node/closure and a straightforward port of the PBRT code into Cycles. I
> probably won't continue working on this anytime soon (and certainly not if a
> GSoC project is also doing the same thing of course), but you can find the
> current version here:
> https://github.com/lukasstockner/blender/tree/hairshader

Thanks for your work! I'll make sure to add it to the proposal.

-- 
Lic. Leonardo E. Segovia
Departamento de Ciencias e Ingeniería de la Computación
Universidad Nacional del Sur
San Andrés 800 - Campus Palihue, B8000 Bahía Blanca, Argentina


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