[Bf-cycles] Self reflection issues?

F Escobar materialesescobar at hotmail.es
Fri Jul 27 12:44:32 CEST 2018


Tested your solution with a weird implementation using nodes, notice that it also fixes the reflections on smoothed low poly meshes so it shouldn't be applied to normal mapping but to the entire normal calculation.

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De: Bf-cycles <bf-cycles-bounces at blender.org> en nombre de F Escobar <materialesescobar at hotmail.es>
Enviado: jueves, 26 de julio de 2018 13:19:54
Para: Discussion list to assist Cycles render engine developers
Asunto: Re: [Bf-cycles] Self reflection issues?

Unfortunatly it is not limited to normal mapping https://blenderartists.org/t/black-reflections-in-cycles-working-ok-in-eevee/1120028/5
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De: Bf-cycles <bf-cycles-bounces at blender.org> en nombre de Brecht Van Lommel <brechtvanlommel at gmail.com>
Enviado: miércoles, 25 de julio de 2018 22:04:28
Para: Discussion list to assist Cycles render engine developers
Asunto: Re: [Bf-cycles] Self reflection issues?

It's a known limitation, a possible fix is here:
https://developer.blender.org/D2574

On Wed, Jul 25, 2018 at 2:22 PM F Escobar <materialesescobar at hotmail.es<mailto:materialesescobar at hotmail.es>> wrote:

I'm having issues with pure glossy brdfs and reflections, they are much more noticeable if I use normal maps since self reflections are much more used.

https://blenderartists.org/t/black-reflections-in-cycles-working-ok-in-eevee/1120028/3


Is this a known limitation or a bug?



Regards.

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