[Bf-cycles] Addition of roughness baking
lukas.stockner at freenet.de
Wed Jan 17 20:30:44 CET 2018
Wouldn't be too hard I guess, the only problem is that roughness is a
per-closure property so you'd need to figure out how to combine them to
a per-shader value.
I guess averaging of the roughnesses of all microfacet closures (and
weighting by their relative sample weight) should work decently, though.
Apart from that, it's pretty much just copy-pasting and renaming some
other baking option.
On 01/17/2018 08:20 PM, Matthew Heimlich wrote:
> I'm trying to test the waters here to get some input on how much
> effort it would take to implement roughness baking for Cycles.
> Currently it is the only major feature missing for using Cycles to
> directly author and bake down procedural PBR textures. What kind of
> effort would it take to get this feature implemented?
> Bf-cycles mailing list
> Bf-cycles at blender.org
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