[Bf-cycles] [GSOC 2018] Many Lights Sampling
Stefan Werner
stewreo at gmail.com
Wed Feb 14 15:06:17 CET 2018
Hello André,
the Appleseed renderer had a method like that implemented in last year’s GSOC, you can look at its source code here:
https://github.com/appleseedhq/appleseed/blob/master/src/appleseed/renderer/kernel/lighting/lighttree.cpp <https://github.com/appleseedhq/appleseed/blob/master/src/appleseed/renderer/kernel/lighting/lighttree.cpp>
Petra, the student who wrote the code, blogged about it here:
https://medium.com/@petragospodneti/gsoc-2017-with-appleseedhq-cc5f33d04170 <https://medium.com/@petragospodneti/gsoc-2017-with-appleseedhq-cc5f33d04170>
There’s also a discussion about many lights sampling here:
http://ompf2.com/viewtopic.php?f=3&t=1938 <http://ompf2.com/viewtopic.php?f=3&t=1938>
-Stefan
> On 14. Feb 2018, at 14:53, André Lourenço <alourenco.94 at hotmail.com> wrote:
>
> Hello,
>
> I'm André Lourenço, a Software Engineering Master's student, and I would
> like to explore the "Many Light Sampling" project idea for GSoC 18. I
> have been searching for study materials and would like to know if anyone
> recommends any specific paper or book, besides the one linked in the
> wiki, that I could study about this. Thank you.
>
>
> Best Regards,
>
> André Lourenço
>
> (IRC: alourenco)
>
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