[Bf-cycles] Cycles Standalone : Using Filmic Blender

Bassam Kurdali bassam at urchn.org
Thu Dec 6 23:16:51 CET 2018


You probably want to do any color operations in a full extra output rather than a jpg

On December 6, 2018 4:46:21 PM EST, Prayaag Kasundra <prayaag at decorastudio.com> wrote:
>Hi Brecht,
>
>
>Well, I don't know if using it on the saved file is sufficient for what
>we need. We checked this
>video<https://www.youtube.com/watch?v=m9AT7H4GGrA&feature=youtu.be&t=25m31s>
>which shows how after using Filmic Blender, the dynamic range increased
>and room brightens up without highlights getting burnt. I thought this
>is the result of internal color management of cycles while rendering.
>
>
>I don't understand the subject well. But I am guessing color space
>conversions can't be applied on jpg file generated by cycles. Please
>guide.
>
>
>Thanks,
>
>Prayaag
>
>
>
><https://www.youtube.com/watch?v=m9AT7H4GGrA&feature=youtu.be&t=25m31s>
>
>
>________________________________
>From: Brecht Van Lommel <brechtvanlommel at gmail.com>
>Sent: Wednesday, December 5, 2018 5:04 PM
>To: Discussion list to assist Cycles render engine developers
>Subject: Re: [Bf-cycles] Cycles Standalone : Using Filmic Blender
>
>Hi,
>
>Cycles itself does not do Filmic color management. We leave that up to
>the host application.
>
>Where exactly do you want to integrate it, in Cycles standalone file
>saving? If it's for some kind of batch rendering, it's also possible to
>use for example OpenImageIO command line tools to do color space
>conversions.
>
>Normally Cycles preloads all textures, except when using OSL where it
>uses the OpenImageIO texture cache.
>
>Regards,
>Brecht.
>
>
>On Sun, Dec 2, 2018 at 9:22 PM Prayaag Kasundra
><prayaag at decorastudio.com<mailto:prayaag at decorastudio.com>> wrote:
>
>Hello everyone,
>
>
>Like always I have a question about Cycle Standalone. Are Color
>Management<http://prntscr.com/lps084> parameters available in
>standalone? We were keen on using Filmic Blender color system. As shown
>in this
>video<https://www.youtube.com/watch?v=m9AT7H4GGrA&feature=youtu.be&t=25m31s>,
>it can make a big difference in our application (as our app is only
>about interiors).
>
>If not supported, can anyone guide so that we can try adding ourselves?
>We don't know how cycles codebase and C/C++. But we can give it a try.
>
>
>Also, I have a question for cycles in general. If let's say we have all
>texture in the cloud and we have mounted cloud storage as a volume on
>the machine such that if Operation System IO operation is performed, it
>would read the file from the cloud instead of HDD. So in this scenario,
>will cycle slow down because multiple IO read for same texture file
>will be 10x-20x slower (depending upon internet speed)? or Cycle
>preloads all textures into memory at once initially and only initial
>loading time will be affected?
>
>
>Thanks,
>Prayaag
>
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-- 
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