[Bf-cycles] Shadow Pass including IBL + mesh Lights (VFX)

asmithey at cox.net asmithey at cox.net
Thu Nov 2 04:19:21 CET 2017

I know this is an old thread.  But here is something to consider. I come fro
am Maxwell render background.  The way Maxwell render handles shadow passes
is by generating a separate shadow pas of r in each light source.  Example,
one for IBL lighting, one for sun, one for atmosphere on for emitters.  It
works very well.


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