[Bf-cycles] Bf-cycles Digest, Vol 74, Issue 7
Jaros Milan
milan.jaros at vsb.cz
Mon Jun 26 12:02:55 CEST 2017
Hi,
I am preparing the table with results now. I will prepare the builds too (with
GCC 6.3).
In some cases you can get very high speed-up (for path tracing) :)
Best regards
Milan Jaros
From: bf-cycles-bounces at blender.org [mailto:bf-cycles-bounces at blender.org] On
Behalf Of lsscpp
Sent: Saturday, June 24, 2017 1:22 PM
To: Cycles Mailing list <bf-cycles at blender.org>
Subject: Re: [Bf-cycles] Bf-cycles Digest, Vol 74, Issue 7
---------- Messaggio inoltrato ----------
From: Jaros Milan <milan.jaros at vsb.cz <mailto:milan.jaros at vsb.cz> >
To: "bf-cycles at blender.org <mailto:bf-cycles at blender.org> "
<bf-cycles at blender.org <mailto:bf-cycles at blender.org> >
Cc:
Bcc:
Date: Sat, 24 Jun 2017 07:12:24 +0000
Subject: Re: [Bf-cycles] Varying number of samples per pixel
Hi,
you can try to look at this patch: https://developer.blender.org/D2662.
For example: I can get the rendering time from 8h to 8min by 99% quality.
Best regards
Milan Jaros
Hi Milan,
You're talking of a 60x increase!
Can you provide some examples? Are there any chances that you will submit your
patch for review? Or at least may you provide some builds to allow for wider
testing/bugfinding (and gather popularity)?
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