[Bf-cycles] Varying number of samples per pixel

lsscpp lsscpp at gmail.com
Mon Jun 26 09:43:07 CEST 2017

---------- Forwarded message ----------
From: Jaros Milan <milan.jaros at vsb.cz
To: "bf-cycles at blender.org
<https://lists.blender.org/mailman/listinfo/bf-cycles>" <bf-cycles at
blender.org <https://lists.blender.org/mailman/listinfo/bf-cycles>>
Date: Sat, 24 Jun 2017 07:12:24 +0000
Subject: Re: [Bf-cycles] Varying number of samples per pixel

you can try to look at this patch: https://developer.blender.org/D2662.

For example: I can get the rendering time from 8h to 8min by 99% quality.

Best regards
Milan Jaros

Hi Milan,
You're talking of a 60x increase!
Can you provide some examples? Are there any chances that you will submit
your patch for review? Or at least may you provide some builds to allow for
wider testing/bugfinding (and gather popularity)?
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