[Bf-cycles] Learning about custom render engine integration into Blender using Cycles sources

Sylvain Meunier sylvain.meunier at gmail.com
Sat Jun 17 22:42:06 CEST 2017


Hi and thanks !

I started digging in Cycles sources and found the blender_python.cpp module.

Is there more documentation about Blender data than :
https://wiki.blender.org/index.php/Dev:2.5/Source/Architecture/DataAPI ?

Best regards

Sylvain

2017-06-17 18:13 GMT+02:00 Brecht Van Lommel <brechtvanlommel at pandora.be>:

> Hi,
>
> There's an example of a custom render engine in the documentation here.
> https://docs.blender.org/api/current/bpy.types.RenderEngine.html
>
> In general for renderer integration most of the Python API is the same as
> other types of addons. There's also lots of renderer addons out there where
> you can look at the code for inspiration.
>
> Regards,
> Brecht.
>
>
> On Fri, Jun 16, 2017 at 4:39 PM, Sylvain Meunier <
> sylvain.meunier at gmail.com> wrote:
>
>> Hello,
>>
>> I really love how Cycles is integrated into Blender and I want to achieve
>> something similar with my own toy engine (not a path tracer though).
>>
>> I'm looking for entry points in Cycles sources and interesting links to
>> documentations.
>>
>> Best regards
>>
>> Sylvain
>>
>>
>>
>> _______________________________________________
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>> Bf-cycles at blender.org
>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>
>>
>
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