[Bf-cycles] Learning about custom render engine integration into Blender using Cycles sources
sylvain.meunier at gmail.com
Sat Jun 17 22:42:06 CEST 2017
Hi and thanks !
I started digging in Cycles sources and found the blender_python.cpp module.
Is there more documentation about Blender data than :
2017-06-17 18:13 GMT+02:00 Brecht Van Lommel <brechtvanlommel at pandora.be>:
> There's an example of a custom render engine in the documentation here.
> In general for renderer integration most of the Python API is the same as
> other types of addons. There's also lots of renderer addons out there where
> you can look at the code for inspiration.
> On Fri, Jun 16, 2017 at 4:39 PM, Sylvain Meunier <
> sylvain.meunier at gmail.com> wrote:
>> I really love how Cycles is integrated into Blender and I want to achieve
>> something similar with my own toy engine (not a path tracer though).
>> I'm looking for entry points in Cycles sources and interesting links to
>> Best regards
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
> Bf-cycles mailing list
> Bf-cycles at blender.org
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