[Bf-cycles] Some suggestions for nodes' interface revision in PBR times

Doug Wilkinson mrdwilks at gmail.com
Sun Dec 10 21:18:06 CET 2017


I believe those examples are all output/display based. And I agree these
are all becoming more popular.

The original post was regarding texture inputs, right? I have not used or
heard of anyone using textures in anything but srgb or linear. Even when we
have sources with alternative color spaces they are usually ingested into a
workflow and linearized or srgb-ified. (Thinking red/arri slog/cineon dpx)

Agree with the others that although we output to all kinds of destination
color spaces our textures are 100% srgb or linear. This is the way game and
vfx lookdev authoring apps work by default as well. (substance, Mari,
zbrush)

So maybe OP has a point that textures could be handled in a more artist
friendly way?  But not taking away from the ability of the scene and the
render output to have alternative spaces.



On Dec 10, 2017 11:53 AM, "Troy Sobotka" <troy.sobotka at gmail.com> wrote:

>
>
> On Sun, Dec 10, 2017 at 9:13 AM Matthew Heimlich <matt.heimlich at gmail.com>
> wrote:
>
>> In practice, I have never in over a decade seen a texture map in
>> production that wasn't either linear or sRGB. And I don't think I've worked
>> on or even heard of a colleague that had worked on a production in five
>> years or so that hasn't adopted a completely linear workflow. Anecdotal,
>> sure, but I would be very interested in hearing of a pipeline that wasn't
>> linear or sRGB based in 2017.
>>
>>
> Welcome to 2017 then.
>
> Unreal and Unity both use wider primaries for the reference space, and
> that doesn't include work beyond games.
>
> If you are a smaller studio (perhaps Lawson can speak up here?) you have
> to deal with *countless* different primaries including Arri's, Red's,
> Sony's etc.
>
> In 2017, mastering to REC.709 based primaries hurts your work for HDR, as
> well as well... ignoring the fact that a huge chunk of the mainstream
> market dumped REC.709 based displays when you consider that every Apple
> device since 2015 isn't REC.709 based.
>
> With respect,
> TJS
>
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>
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