[Bf-cycles] Tile memory deleted before rendering complete

Mohamed Sakr 3dsakr at gmail.com
Fri Dec 8 11:01:37 CET 2017


it crashed here long ago when I was working on this before.
I ended up using the whole thing in background, forcing it to background
without using OpenGL (even for GPU).
you will need to set these in session constructor.

On Thu, Dec 7, 2017 at 8:00 PM, griffin2000 <garethmorgan1977 at gmail.com>
wrote:

> Nope will crash if progressive is false, whether or not background is set
>
> I think the tile memory management system is just broken if the progressive
> flag is not set.
>
>
>
> --
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