[Bf-cycles] Tile memory deleted before rendering complete

Mohamed Sakr 3dsakr at gmail.com
Thu Dec 7 11:18:25 CET 2017


it is related to the background flag.
did you set session->background to true when you don't have display?

On Wed, Dec 6, 2017 at 8:04 PM, griffin2000 <garethmorgan1977 at gmail.com>
wrote:

> So for me it will always crash at ToT if session_params.progressive is
> false,
> whether or not session_params.progressive_refine is set (both in my app
> and
> the cycles_standalone)
>
> There is a check for progressive in TileManager::finish_tile so it will
> always release the tile immediately in this case, and cause the crash.
>
>         if(progressive) {
>                 return true;
>         }
>
>
>
> --
> Sent from: http://blender.45788.x6.nabble.com/Bf-cycles-f7.html
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.blender.org/pipermail/bf-cycles/attachments/20171207/56eefe94/attachment.html>


More information about the Bf-cycles mailing list