[Bf-cycles] Tile memory deleted before rendering complete
Mohamed Sakr
3dsakr at gmail.com
Thu Dec 7 11:18:25 CET 2017
it is related to the background flag.
did you set session->background to true when you don't have display?
On Wed, Dec 6, 2017 at 8:04 PM, griffin2000 <garethmorgan1977 at gmail.com>
wrote:
> So for me it will always crash at ToT if session_params.progressive is
> false,
> whether or not session_params.progressive_refine is set (both in my app
> and
> the cycles_standalone)
>
> There is a check for progressive in TileManager::finish_tile so it will
> always release the tile immediately in this case, and cause the crash.
>
> if(progressive) {
> return true;
> }
>
>
>
> --
> Sent from: http://blender.45788.x6.nabble.com/Bf-cycles-f7.html
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