[Bf-cycles] Tile memory deleted before rendering complete

griffin2000 garethmorgan1977 at gmail.com
Wed Dec 6 02:08:50 CET 2017

Oh so this happens when ever progressive is false in the Session structure.
You can change line 425 in cycles_standalone to set
options.session_params.progressive to false, you see the same crash there.

Is there a reason we always set it to true? Even if we are doing a batch
render to a file, not a progressive render?

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