[Bf-cycles] Tile memory deleted before rendering complete

griffin2000 garethmorgan1977 at gmail.com
Tue Dec 5 23:44:14 CET 2017


I have a call stack, the crash is identical to the one, described in previous
email, that happened in the cycles standalone (before moving the reset
call).  The tile is being deleted in the release_tile call on line 785 of
device_cpu.cpp while the rendering is still going on.  So when the next
path_trace call happens in the render thread the tile buffer points to
invalid memory.





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