[Bf-cycles] Tile memory deleted before rendering complete

griffin2000 garethmorgan1977 at gmail.com
Fri Dec 1 22:03:54 CET 2017

I've been running Blender fine using and older version
(c8e947a4529e06d173c82a2acf296c376bbafe0d from June of last year). On
windows using CPU device.

But when I update to ToT (c8e947a4529e06d173c82a2acf296c376bbafe0d) my
application crashes inside of path_trace. 

It appears to be deleting the tile that is being still being rendered in
task.release_tile(tile) in thread_render line 787.

Any idea what the issue could be? Has anything changed in the API interface
that I should change in my  app to drive Cycles?

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