[Bf-cycles] cycles standalone strange rendering...or code / build bug?

Ray Molenkamp ray at lazydodo.com
Mon Aug 28 18:49:14 CEST 2017


While dynamic compile is somewhat iffy on windows, regular build with pre-made cubins should be no issue.

just be sure that in your cmake config CUDA_BUILD_CUBIN=On and CYCLES_CUDA_BINARIES_ARCH  contains the architectures you require.

--Ray


On 8/28/2017 10:34 AM, Wilhelm Landt [The Soulcage Department] wrote:
> yes, very hard to get a headless compile with cuda. didnt managed yet.
> with dynload the cuda compiler throws errors like "host compiler target not matching" or something...
> i compiled everything with vc14 with cuda version 8.
>
> ---
> Wilhelm Landt
> The Soulcage Department
>
> Herbststr. 31
> D-28215 Bremen
>
> Fon +49 (0)421 379 42 87
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> willi at soulcage-department.de
>
> http://www.soulcage-department.de
>
> Am 28.08.2017 um 18:26 schrieb Ray Molenkamp:
>> On 8/28/2017 8:15 AM, Stefan Werner wrote:
>>> Cuda-binaries instructs the build to compile the CUDA binaries with the rest of cycles, as opposed to doing it on-demand at runtime. I'm not sure if the latter works on Windows at the moment.
>> Currently broken on windows, D2019 fixes some of it, but even with that applied it'll only work if the environment is setup just properly and both a proper version of msvc and cuda are found in the path.
>>
>> --Ray
>>
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