[Bf-cycles] cycles standalone strange rendering...or code / build bug?

Wilhelm Landt [The Soulcage Department] willi at soulcage-department.de
Mon Aug 28 18:34:13 CEST 2017


yes, very hard to get a headless compile with cuda. didnt managed yet.
with dynload the cuda compiler throws errors like "host compiler target 
not matching" or something...
i compiled everything with vc14 with cuda version 8.

---
Wilhelm Landt
The Soulcage Department

Herbststr. 31
D-28215 Bremen

Fon +49 (0)421 379 42 87
Fax +49 (0)421 379 42 96
willi at soulcage-department.de

http://www.soulcage-department.de

Am 28.08.2017 um 18:26 schrieb Ray Molenkamp:
> On 8/28/2017 8:15 AM, Stefan Werner wrote:
>> Cuda-binaries instructs the build to compile the CUDA binaries with the rest of cycles, as opposed to doing it on-demand at runtime. I'm not sure if the latter works on Windows at the moment.
> Currently broken on windows, D2019 fixes some of it, but even with that applied it'll only work if the environment is setup just properly and both a proper version of msvc and cuda are found in the path.
>
> --Ray
>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles
>



More information about the Bf-cycles mailing list