[Bf-cycles] cycles standalone strange rendering...or code / build bug?

Lukas Stockner lukas.stockner at freenet.de
Mon Aug 28 16:29:50 CEST 2017


Yes, I also ran into that issue with network rendering, 2-BVH CPU 
intersection does not work correctly on Windows - it did work on Linux, 
though.


On 28.08.2017 10:54, Nathan Letwory wrote:
> Actually I see something similar in RhinoCycles when rendering on CPU 
> and not using QBVH. Ray hits seem to be dependant on camera location 
> and orientation.
>
> On 28 Aug 2017 11:11 am, "Stefan Werner" <stewreo at gmail.com 
> <mailto:stewreo at gmail.com>> wrote:
>
>     Hi,
>
>     I haven’t seen this one before. What device is being used to
>     render this CPU, CUDA, OpenCL? Is it a single or multi-device?
>
>     -Stefan
>
>>     On 28. Aug 2017, at 10:03, Wilhelm Landt [The Soulcage
>>     Department] <willi at soulcage-department.de
>>     <mailto:willi at soulcage-department.de>> wrote:
>>
>>     hi all,
>>
>>     i have successfully managed to build the cycle-standalone repo
>>     from git with all the dependencies from .../lib/win64_vc14 with
>>     vs2015 express and vs2017 express.
>>     but when i render an example scene i get only the upper right
>>     quarter of the image render right. the rest of the image is
>>     blueish...see attached image.
>>     dont know why...is this a source code bug or a build bug?
>>     does anybody also have this strange rendering result with the
>>     standalone build?
>>
>>     <nladgnfcdmkhghki.jpg>
>>
>>     greets.
>>     -- 
>>     ---
>>     Wilhelm Landt
>>     The Soulcage Department
>>
>>     Herbststr. 31
>>     D-28215 Bremen
>>
>>     Fon+49 (0)421 379 42 87 <tel:+49%20421%203794287>
>>     Fax+49 (0)421 379 42 96 <tel:+49%20421%203794296>
>>     willi at soulcage-department.de <mailto:willi at soulcage-department.de>
>>
>>     http://www.soulcage-department.de
>>     <http://www.soulcage-department.de/>
>>     _______________________________________________
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>
>
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