[Bf-cycles] cycles standalone strange rendering...or code / build bug?

Nathan Letwory nathan at mcneel.com
Mon Aug 28 10:54:45 CEST 2017


Actually I see something similar in RhinoCycles when rendering on CPU and
not using QBVH. Ray hits seem to be dependant on camera location and
orientation.

On 28 Aug 2017 11:11 am, "Stefan Werner" <stewreo at gmail.com> wrote:

> Hi,
>
> I haven’t seen this one before. What device is being used to render this
> CPU, CUDA, OpenCL? Is it a single or multi-device?
>
> -Stefan
>
> On 28. Aug 2017, at 10:03, Wilhelm Landt [The Soulcage Department] <
> willi at soulcage-department.de> wrote:
>
> hi all,
>
> i have successfully managed to build the cycle-standalone repo from git
> with all the dependencies from .../lib/win64_vc14 with vs2015 express and
> vs2017 express.
> but when i render an example scene i get only the upper right quarter of
> the image render right. the rest of the image is blueish...see attached
> image.
> dont know why...is this a source code bug or a build bug?
> does anybody also have this strange rendering result with the standalone
> build?
>
> <nladgnfcdmkhghki.jpg>
>
> greets.
>
> --
> ---
> Wilhelm Landt
> The Soulcage Department
>
> Herbststr. 31
> D-28215 Bremen
>
> Fon +49 (0)421 379 42 87 <+49%20421%203794287>
> Fax +49 (0)421 379 42 96 <+49%20421%203794296>willi at soulcage-department.de
> http://www.soulcage-department.de
>
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