[Bf-cycles] Bevel shader
Brecht Van Lommel
brechtvanlommel at pandora.be
Sun Aug 20 11:17:27 CEST 2017
There is no support for baking this yet, there's a bunch of issues to
resolve for that still.
On Sun, Aug 20, 2017 at 2:42 AM, Alberto Velázquez <alberto3d.1984 at gmail.com
> WOW, It works really great and speedy that OSL solution. It's really
> exciting. Which is the workflow to bake it?
> warm regards
> 2017-08-20 1:55 GMT+02:00 Brecht Van Lommel <brechtvanlommel at pandora.be>:
>> Here's a patch for a bevel shader node:
>> It's using a raytraced sampling algorithm that's different than other
>> rounded edge implementations I've heard of, derived from BSSRDF sampling.
>> On Fri, Aug 18, 2017 at 2:11 PM, Stefan Werner <stewreo at gmail.com> wrote:
>>> > On 18. Aug 2017, at 09:40, Alberto Velázquez <alberto3d.1984 at gmail.com>
>>> > Actually we have a workaround to try bevels with OSL, but it don't
>>> work properly, it's really slow (x5-10 times in render time from CPU) and
>>> it is really complex to use. And It's worst baking.
>>> Without having tried it, I wouldn’t expect much better performance
>>> without OSL. A rounded edge shader requires tracing several extra rays,
>>> which are costly regardless of the shader language.
>>> If anyone wants to try their luck implementing it directly in Cycles,
>>> these modifications made by Chaos Group could be helpful:
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
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>> Bf-cycles at blender.org
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