[Bf-cycles] Bevel shader

Stefan Werner stewreo at gmail.com
Fri Aug 18 14:11:04 CEST 2017


Hi,

> On 18. Aug 2017, at 09:40, Alberto Velázquez <alberto3d.1984 at gmail.com> wrote:
> 
> Actually we have a workaround to try bevels with OSL, but it don't work properly, it's really slow (x5-10 times in render time from CPU) and it is really complex to use. And It's worst baking.

Without having tried it, I wouldn’t expect much better performance without OSL. A rounded edge shader requires tracing several extra rays, which are costly regardless of the shader language.

If anyone wants to try their luck implementing it directly in Cycles, these modifications made by Chaos Group could be helpful:
http://on-demand.gputechconf.com/gtc/2016/presentation/s6345-taskov-blagovest-advances-in-v-ray.pdf

-Stefan


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