[Bf-cycles] No GPU-based rendering possible with proposed Disney BSDF by Pascal Schoen?

Thomas Dinges blender at dingto.org
Wed Oct 19 14:43:26 CEST 2016

It's not. In the branch the shader is properly implemented for both
shading backends and works on CPU and GPU.

Am 19.10.2016 um 14:30 schrieb Darin Mitchell:
> Hi there,
> Quick Question: Is it true that Pascal Schoen's principled BSDF will only be built as an OSL shader, and thus only useable for CPU-based rendering?
> D.
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