[Bf-cycles] Questions about Cycles Standalone
prayaag at decorastudio.com
Sat Oct 8 23:08:26 CEST 2016
I have questions about Cycles Standalone.
In our application the 3D scene and camera angle will be static. Geometry
will remain static. Material/texture of one or two meshes will change based
on user's interaction at runtime. And then render would be triggered. This
sequence will be repeated frequently (change texture & render) .
We are looking to reduce render time..
I want to understand if since only few mesh are changing after previous
render, can we benefit from having rest of scene and camera static ? Can
last render's calculation be cached by Cycles to product render faster ?
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