[Bf-cycles] Crowdrender- network rendering
milan.jaros at vsb.cz
Thu Nov 3 11:46:34 CET 2016
I am working on MPI and OpenMP version of network rendering. The first results will be presented on SC2016 (poster section) and looks good. Now I am able to use 100 nodes with 200 xeon phi for rendering.
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Od: Brecht Van Lommel
Datum: út, 1. 11. 2016 19:48
Na: Discussion list to assist Cycles render engine developers;
Předmět:Re: [Bf-cycles] Crowdrender- network rendering
I think this mailing list is the right place, so if you've got any
specific questions or proposals go ahead.
The code and some rough ideas about our own network rendering
implementation in Cycles are here. I'm not sure if Lukas has a newer
version of the network code somewhere?
As I said before, it's not entirely clear to me what will be the best
place to integrate a network addon that can support viewport
rendering. Other renderers that support this normally have it built
in, probably because it requires a quite tight coupling to the
internal logic of the renderer.
It may be possible to create your own version of cycles_server that
would understand the network protocol and would contain your logic to
discover other machines, distribute the work, etc. Other machines
could contain a vanilla cycles_servers to do the actual rendering. One
way or the other I expect we'll want to have some of the same logic
built into Cycles itself though, I think we want Cycles network
rendering to be really usable also without any addons.
On Tue, Nov 1, 2016 at 12:22 AM, James Crowther
<jamesharrycrowther at gmail.com> wrote:
> Hi there, just wanting to continue the conversation we were having with Lucas and Brecht around network rendering and the add on we've built!
> Where and when would be a good place/time to discuss this? :)
> Sent from my iPhone
> Bf-cycles mailing list
> Bf-cycles at blender.org
Bf-cycles mailing list
Bf-cycles at blender.org
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