[Bf-cycles] mesh displacement update
3dsakr at gmail.com
Tue May 17 17:33:25 CEST 2016
I have a Mesh that got displacement != none
first call means the Mesh is dirty , so I call mesh->tag_update(scene,
now the problem happens when I don't touch the Mesh, what happens is it
stacks displacement from the previous render! "like an explosion".
ideas? what did I miss here.
I'm using March build "pre the Cycles 1.7 patch"
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