[Bf-cycles] Cycles Shader::has_surface , has_surface_emission, has_surface_transparent flags

Mohamed Sakr 3dsakr at gmail.com
Thu Mar 31 18:15:48 CEST 2016


Hi Sergey,

my branch is similar to yours, just some different stuff in the
standalone part "exporter"
I didn't understand what is grep?

cheers,
Mohamed Sakr

On 3/31/16, Sergey Sharybin <sergey.vfx at gmail.com> wrote:
> Hi,
>
> I can't tell you what could be wrong in your branch because it's nowhere
> published and i can't give cleaner answer where the variables are used than
> grep will do it:
>
> grep -wR "has_surface" .
> grep -wR "has_surface_emission" .
>
> and so on.
>
>
> On Thu, Mar 31, 2016 at 5:26 PM, Mohamed Sakr <3dsakr at gmail.com> wrote:
>
>> Hi,
>>
>> I wonder where are these flags used? Shader::has_surface,
>> has_surface_emission, ...etc..
>> the reason to ask:
>> I checked my branch against Blender, the scene is pretty simple.
>> 2 cubes which got only emission to surface, first cube is (255 50 0),
>> second is (153 255 0)
>>
>> inside Blender results appear correctly "same chosen color"
>> inside my branch results appear wrong "for example with increased
>> emission strength, values go toward 255 255 0 .."
>>
>> any idea if these flags are responsible for this? or anything else
>> that is missing in my Shader?
>> I debugged input values and they are correct.
>>
>> cheers,
>> Mohamed Sakr
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>
>
>
>
> --
> With best regards, Sergey Sharybin
>


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