[Bf-cycles] Cycles releases

Nathan Letwory nathan at mcneel.com
Thu Mar 31 10:43:14 CEST 2016


Thanks all for the effort,

much appreciated :)

/Nathan

On 3/31/2016 10:54 AM, Sergey Sharybin wrote:
> Thomas,
> 
> Cool! Did some tweaks tho, so compilation wouldn't fail.
> 
> Will create real 1.7.0 tag later today (so you can grab exact Cycles
> code which we shipped in Blender 2.77).
> 
> And eventually we can go ahead and tag all previous releases actually.
> 
> On Thu, Mar 31, 2016 at 1:24 AM, Thomas Dinges <blender at dingto.org
> <mailto:blender at dingto.org>> wrote:
> 
>     I went with version 1.7.0 now, and commited some code to the standalone
>     repo.
>     https://developer.blender.org/rCcd5d3edb9fa4050dc0d8186b649eda815bd54f75
> 
>     Will improve code and add info to UI later. This can still change and we
>     don't have to rush a tag anyway.
> 
>     Am 30.03.2016 um 23:05 schrieb Brecht Van Lommel:
>     > +1 for release branches, and doing development on master.
>     >
>     > I don't really care about the version number much at this point.
>     > Eventually it would be nice to use semantic versioning, with the
>     > release number indicating API backwards compatibility. But we are not
>     > ready for that yet, first we need a better defined public API for
>     > that. Starting at 1.whatever is fine with me.
>     >
>     > On Tue, Mar 29, 2016 at 10:43 AM, Nathan Letwory
>     <nathan at mcneel.com <mailto:nathan at mcneel.com>> wrote:
>     >> Hey all,
>     >>
>     >> I'm happy to notice that this is being brought up. From the posted
>     >> suggestions I'd also go for using release branches. I don't have a
>     >> strong opinion about versioning scheme. The main point is to have
>     one.
>     >>
>     >> Up until now using current development has been fine, but once
>     >> integrations (Rhino v6 and Grasshopper - we're *hoping* to get
>     that out
>     >> during summer) are out there with the public it'd be good to have a
>     >> clear release and versioning system in place, especially for 
>     continued
>     >> development after that.
>     >>
>     >> If there is any syncing work that could be divided amongst active
>     Cycles
>     >> repository users and devs then that might help with getting a good
>     >> handle on the progress.
>     >>
>     >> I can at least handle part of the syncing etc., but I'd prefer
>     not to be
>     >> the only one here ;)
>     >>
>     >> /Nathan
>     >>
>     >> On 3/29/2016 10:35 AM, Sergey Sharybin wrote:
>     >>> Hey,
>     >>>
>     >>> @Thomas,
>     >>>
>     >>>> Why wait for Blender to do a RC / Release, if we feel that the
>     Cycles
>     >>> side is stable already and justifies a new release?
>     >>>
>     >>> Because all active Cycles developers are Blender guys and having
>     extra
>     >>> release to worry about (test, tag etc) inbetween of Blender's
>     release is
>     >>> kinda extra stress.
>     >>>
>     >>> I'm not saying we can't do more releases than Blender, but
>     currently we
>     >>> don't have enough man power to properly cover that and making
>     releases
>     >>> in sync with Blender is just easier.
>     >>>
>     >>> We can release more often later anyway.
>     >>>
>     >>>> I would basically go with your suggestion of "Have release
>     branches"
>     >>> Same preference here actually.
>     >>>
>     >>>> In other words, we can create a branch at the same time Blender
>     or do
>     >>> it in between at any other time, if we feel like it.
>     >>>
>     >>> Yes, exactly. Or do a corrective releases inbetween. Or
>     whatever. But
>     >>> exactly "if we feel like it". As said before, having releases in
>     sync is
>     >>> just gonna be easier for the time being.
>     >>>
>     >>> Once we'll figure out what exact way we'll want to go in this topic,
>     >>> would you volunteer to help coordinating the work in standalone
>     repo? ;)
>     >>>
>     >>> @Mohamed,
>     >>>
>     >>>> I would suggest developing Cycles alone with its own branches, and
>     >>> merging this into Blender.
>     >>>
>     >>> We don't have manpower for that and as mentioned above: majority of
>     >>> Cycles contributors are heavily working on Blender anyway. Moving
>     >>> development outside of Blender will just cause extra overhead
>     for movie
>     >>> Blender itself forward. For until there'll be stronger community
>     around
>     >>> Cycles's master branch i wouldn't really accept a model where
>     Blender
>     >>> developers would need to go into a hassle of developing something
>     >>> externally and then re-merge the feature.
>     >>>
>     >>> ---
>     >>>
>     >>> As for version: wouldn't really call it 0.1 increments, more
>     like second
>     >>> octet increments? Meaning, we go from 1.9 to 1.10 (instead of 2.0)
>     >>> unless we made some really major refactor?
>     >>>
>     >>> Where to start counting i don't really care that much, just personal
>     >>> opinion that starting release of 1.7 is kinda marketing, but i
>     can leave
>     >>> with that.
>     >>>
>     >>>
>     >>> On Mon, Mar 28, 2016 at 10:42 PM, Mohamed Sakr <3dsakr at gmail.com
>     <mailto:3dsakr at gmail.com>
>     >>> <mailto:3dsakr at gmail.com <mailto:3dsakr at gmail.com>>> wrote:
>     >>>
>     >>>      Hi,
>     >>>
>     >>>      a great topic.
>     >>>      I would suggest developing Cycles alone with its own
>     branches, and
>     >>>      merging this into Blender.
>     >>>      this will help in the future to Cycles Standalone, also
>     porting it
>     >>>      will be steady as Cycles will be the main pivot, at moment
>     Blender
>     >>>      is the main pivot.
>     >>>      about versions, as DingTo said: 0.1 per Blender release sounds
>     >>>      reasonable "assuming blender goes 10 releases every about
>     20 months
>     >>>      (if I'm not wrong), this makes a good version step".
>     >>>      version 1.0 looks young too, Cycles is production ready
>     from long
>     >>>      ago, though it got many parts that needs pushing, but the
>     stable
>     >>>      parts are already proven for production.
>     >>>
>     >>>      cheers,
>     >>>      Mohamed Sakr
>     >>>
>     >>>      On Mon, Mar 28, 2016 at 10:29 PM, Thomas Dinges
>     <blender at dingto.org <mailto:blender at dingto.org>
>     >>>      <mailto:blender at dingto.org <mailto:blender at dingto.org>>> wrote:
>     >>>
>     >>>          Hi,
>     >>>          that is an interesting topic.
>     >>>
>     >>>          My opinion here is, that we should have our own independent
>     >>>          release schedule and version scheme for Cycles.
>     >>>          I might be wrong, but it already happened, that we
>     didn't really
>     >>>          add new stuff to Cycles for a bit and focused on other
>     Blender
>     >>>          related things. Why wait for Blender to do a RC /
>     Release, if we
>     >>>          feel that the Cycles side is stable already and
>     justifies a new
>     >>>          release?
>     >>>
>     >>>          I would basically go with your suggestion of "Have release
>     >>>          branches" but stay independent of Blender here. In
>     other words,
>     >>>          we can create a branch at the same time Blender or do it in
>     >>>          between at any other time, if we feel like it.
>     >>>
>     >>>          As for the versioning scheme, I always imagined it like
>     taking a
>     >>>          0.1 step per Blender release.
>     >>>          Blender 2.61 = Cycles 0.1
>     >>>          Blender 2.71 = Cycles 1.1
>     >>>          Blender 2.77 = Cycles 1.7
>     >>>
>     >>>          Anyway I would be fine either way, whether the first Cycles
>     >>>          release will be 1.0 or e.g. 1.7, even though I think
>     that 1.0
>     >>>          sounds a bit too young, the engine is certainly beyond
>     that. :)
>     >>>
>     >>>          Best regards,
>     >>>          Thomas
>     >>>
>     >>>
>     >>>
>     >>>          Am 28.03.2016 um 19:10 schrieb Sergey Sharybin:
>     >>>>          Hey,
>     >>>>
>     >>>>          = Preamble =
>     >>>>
>     >>>>          Some time ago we had IRC discussion with Nathan about
>     tagging
>     >>>>          Cycles's repository once Blender gets a new release.
>     At that
>     >>>>          time as i understood main reasoning was to make it
>     real clear
>     >>>>          which revisions of Cycles repository are considered
>     stable and
>     >>>>          which could cause you a troubles due to WIP features.
>     >>>>
>     >>>>          = Issues =
>     >>>>
>     >>>>          While it's all legit idea and something we should
>     definitely
>     >>>>          have, it's a bit more tricky in implementation since the
>     >>>>          following reasons:
>     >>>>
>     >>>>          1. Code freeze periods
>     >>>>          2. Need tag name convention
>     >>>>
>     >>>>          First issue is coming from the fact that in Blender we're
>     >>>>          doing a release branch at the RC time. There's no new
>     features
>     >>>>          committed to that branch (only bug fixes), but
>     non-intrusive
>     >>>>          work continues on master branch after Blender RC1 is out.
>     >>>>
>     >>>>          In Cycles we've got a single branch, which with current
>     >>>>          situation will mean we wouldn't be able to synchronize
>     any of
>     >>>>          the new code from Blender to Cycles during the RC
>     period of
>     >>>>          Blender (which could be 3-4 weeks easily). That's
>     something to
>     >>>>          be avoid in fact.
>     >>>>
>     >>>>          Second issue is more a convention. We would just need
>     to agree
>     >>>>          on version system. I just don't feel like using Blender's
>     >>>>          versions for Cycles -- while releases can totally be
>     >>>>          synchronized, to me it makes more sense to have own
>     versions
>     >>>>          for Cycles.
>     >>>>
>     >>>>          = Ideas =
>     >>>>
>     >>>>          Looking on all that here are couple of ideas how we
>     can move
>     >>>>          forward.
>     >>>>
>     >>>>          == New branch: devel ==
>     >>>>
>     >>>>          The idea is simple: we move all on-going development in
>     >>>>          Cycles's standalone repository to a new branch called
>     `devel`.
>     >>>>          Technically it'll mean we'll synchronize commits from
>     Blender
>     >>>>          NOT to master but to devel branch.
>     >>>>
>     >>>>          Once Blender is released we'll fast-forward devel
>     branch to
>     >>>>          master.
>     >>>>
>     >>>>          As simple as that. That would solve requirement of
>     >>>>          distinguishing stable Cycles from ongoing development one.
>     >>>>          Additionally, we'll be able to tag master branch with
>     >>>>          annotated release tags. Read about that in next ideas.
>     >>>>
>     >>>>          == Have release branches ==
>     >>>>
>     >>>>          Other idea is to follow Blender's release process and
>     keep all
>     >>>>          development happening in Cycles standalone in the master
>     >>>>          branch and once Blender get's RC branch we create same
>     thing
>     >>>>          in Cycles. All crucial bugfixes will be cherry-picked
>     to that
>     >>>>          branch and when blender releases we'll tag the branch in
>     >>>>          standalone repository and delete the branch (so we'll
>     leave
>     >>>>          with just tags).
>     >>>>
>     >>>>          == Tagging / versions ==
>     >>>>
>     >>>>          Here i propose to consider first tag 1.0, and next
>     releases
>     >>>>          will be 1.1, 1.2 ... and so on, for until we do some major
>     >>>>          re-consideration in Cycles (going bi-dir?) which would
>     start
>     >>>>          2.0 version.
>     >>>>
>     >>>>          I personal opinion that'd be natural for external users /
>     >>>>          developers of Cycles.
>     >>>>
>     >>>>          = Comments? +
>     >>>>
>     >>>>          Now, i'm wondering what other both Cycles core
>     developers and
>     >>>>          external developers who integrates Cycles in other
>     software
>     >>>>          think of how we should process. Maybe i'm all wrong,
>     thinking
>     >>>>          too much or maybe you guys will like one of the ideas
>     here.
>     >>>>
>     >>>>          Let's have a bit of communication/discussion here before
>     >>>>          changing the way we operate with standalone Cycles repo!
>     >>>>
>     >>>>          P.S. Sorry for the lengthy mail..
>     >>>>
>     >>>>          --
>     >>>>          With best regards, Sergey Sharybin


-- 
Nathan Letwory

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