[Bf-cycles] Output Cycles viewport preview as image/movie?

Sergey Sharybin sergey.vfx at gmail.com
Tue Mar 22 13:53:21 CET 2016


Unless you're using different modifier settings (viewport vs. render
subdivisions, different children particles count etc) there should be no
big difference in synchronization time. Do you have .blend file for
investigation?

On Tue, Mar 22, 2016 at 1:44 PM, N Adams <nja59 at outlook.com> wrote:

> In my experience, 3D view Shift+Z preview is MUCH quicker than full
> rendering. Here is an example from my animation, with render and preview
> samples both set to 100 samples:
>
> Full F12 render:
> Frame 1: 1:17
> Frame 2: 1:09
> Frame 3: 1:09
>
> 3D View Shift+Z preview:
> Frame 1: 0:20
> Frame 2: 0:08
> Frame 3: 0:08
>
> The difference is that for previews Blender takes only a few seconds to
> load the objects before presenting the preview. An F12 render takes about
> 1:05 just loading the scene, before the 100 sample render starts. Each
> subsequent frames take the same amount of time to load and render, whereas
> moving forward one frame in the preview window takes only 8 seconds to
> refresh it. Ctrl+F3 screenshots are also unusable, since they capture the
> entire Blender interface and not just the camera view.
>
> So, would it be possible to make Cycles 3D preview render operate just
> like 'OpenGL render active viewport'? On my 2000 frame animation, this
> would be the difference between 4 hours for the preview renders, or 33
> hours for a full F12 render!
>
> Nick
>
> ------------------------------
> Date: Thu, 17 Mar 2016 11:47:18 +0100
> From: cezary.kopias at gmail.com
> To: bf-cycles at blender.org
> Subject: Re: [Bf-cycles] Output Cycles viewport preview as image/movie?
>
>
> ​you can just hit space bar and type "save screenshot" (or just hit
> ctr+f3​)
> and save your 3d preview
>
> On 17 March 2016 at 11:41, N Adams <nja59 at outlook.com> wrote:
>
> In the 3D viewport the 'OpenGL render active viewport' buttons provide a
> very fast way to output a preview image or movie. Using Blender Internal
> and GLSL shading it is possible to output some very good looking images in
> almost no time.
>
> For Cycles users, could a similar function be provided when using the
> viewport's Cycles preview render (Shift+Z), by capturing the viewport
> image? This function would allow users to save high quality, but very fast,
> Cycles preview renders just like saving OpenGL renders. This would be
> incredibly useful for providing samples to end customers so they can see
> the overall look of an animation in Cycles quality, without having to
> wait hours for a full F12 render to finish.
>
> Nick
>
>
>
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-- 
With best regards, Sergey Sharybin
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