[Bf-cycles] Output Cycles viewport preview as image/movie?

gandalf3 zzyxpaw at gmail.com
Thu Mar 17 21:14:16 CET 2016


Assuming you have identical sample settings etc. between viewport and 
final render, there shouldn't really be any performance difference.
There is nothing inherently faster about viewport rendering

On 03/17/2016 12:42 PM, nja59 at outlook.com wrote:
>
> But how can I render a 2000 frame animation like that?  If it is 
> possible to save a screenshot, then surely it would be possible to add 
> a function to extend this feature so Blender could save out 
> animations, just like using the 'Open GL render animation' button?
>
> Nick
>
>
>
>
> On Thu, Mar 17, 2016 at 3:47 AM -0700, "Cezary Kopias" 
> <cezary.kopias at gmail.com <mailto:cezary.kopias at gmail.com>> wrote:
>
> ​you can just hit space bar and type "save screenshot" (or just hit 
> ctr+f3​)
> and save your 3d preview
>
> On 17 March 2016 at 11:41, N Adams <nja59 at outlook.com 
> <mailto:nja59 at outlook.com>> wrote:
>
>     In the 3D viewport the 'OpenGL render active viewport' buttons
>     provide a very fast way to output a preview image or movie. Using
>     Blender Internal and GLSL shading it is possible to output some
>     very good looking images in almost no time.
>
>     For Cycles users, could a similar function be provided when using
>     the viewport's Cycles preview render (Shift+Z), by capturing the
>     viewport image? This function would allow users to save high
>     quality, but very fast, Cycles preview renders just like saving
>     OpenGL renders. This would be incredibly useful for providing
>     samples to end customers so they can see the overall look of an
>     animation in Cycles quality, without having to wait hours for
>     a full F12 render to finish.
>
>     Nick
>
>
>
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>
>
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