[Bf-cycles] Add missing node to XML API

Lin M majcjc at gmail.com
Thu Mar 17 09:39:18 CET 2016


Hi Sergey,

How can I attach an image texture to the object in the xml file? In blender
the object needs to be unwrapped but I'm not sure how I can do this in the
xml api. It would be very helpful if you could give me some advice. Thank
you!

Best,
Lin

On Wed, Mar 16, 2016 at 11:43 PM, Lin M <majcjc at gmail.com> wrote:

> Hi Laurent,
>
> You mentioned that there are some annoying bugs there, could you described
> them a little bit so I can try to fix them. Thanks!
>
> Best,
> Lin
>
> On Wed, Mar 16, 2016 at 11:35 PM, Lin M <majcjc at gmail.com> wrote:
>
>> Hi,
>>
>> The rgbcurvesnode is a subnode under the <shader></shader> tag and cannot
>> be loaded like the mesh data. It's not elegant to add a line in the
>> xml_read_scene() specially for rgbcurvesnode. I feel it would be better to
>> change the import code of xml_read_shader(): Check if the name already
>> existed in the state.scene->shaders. So the nodes in a shader can be
>> imported from different places.
>>
>> For example
>>
>> File 1
>>
>> <cycles>
>> <shader name="name_1">
>>   <certain_node />
>> </shader>
>>
>> <include src="//File 2.xml" />
>> </cycles>
>>
>> File 2
>>
>> <cycles>
>> <shader name="name_1">
>>   <certain_node />
>> </shader>
>> </cycles>
>>
>>
>> I submitted a diff here https://developer.blender.org/D1857
>>
>> Not sure if this is the right way to do it, please take a look at it.
>> Thanks!
>>
>> Best,
>> Lin
>>
>> On Wed, Mar 16, 2016 at 12:59 PM, Sergey Sharybin <sergey.vfx at gmail.com>
>> wrote:
>>
>>> Hi,
>>>
>>> While it's not ideal (personally I don't find xml ideal here to begin
>>> with, but that's another story ;) but for the time being think it's not a
>>> bad approach indeed.
>>> On Mar 16, 2016 07:01, "Lin M" <majcjc at gmail.com> wrote:
>>>
>>>> Hi,
>>>>
>>>> I'm adding the RGBCurvesNode to XML API. There are 3 variables needed
>>>> to be added into the node. The min_x and max_x can be easily set from xml
>>>> file. I'm thinking about how to load the curves array from xml file. Since
>>>> the size depends on the depth of image (256 each channel for 8bit image)
>>>> and quite large, is it OK if I saved it in a separate file like the current
>>>> way for mesh data?
>>>>
>>>> Best,
>>>> Lin
>>>>
>>>> _______________________________________________
>>>> Bf-cycles mailing list
>>>> Bf-cycles at blender.org
>>>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>>>
>>>>
>>> _______________________________________________
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
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>>>
>>>
>>
>
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