[Bf-cycles] how does point density works
Sergey Sharybin
sergey.vfx at gmail.com
Thu Mar 10 16:09:32 CET 2016
Point density is being sampled within bounding box of the source and stored
in sort of normalized space which then being transformed to a world space
depending on space settings and currently shading object.
Point density texture is stored once per node.
For details you can check pointdensity.c.
On Thu, Mar 10, 2016 at 7:59 PM, Mohamed Sakr <3dsakr at gmail.com> wrote:
> Hi,
>
> I got a simple question about point density texture
> if it is in local space, then it will be exported once as a 3d image and
> then remapped to the object bbox
>
> what about global space? is it exported once? how it is used "for example
> it will have a 3d texture, bbox, will it be like (if texture bbox inside
> the object bbox, then use it as volume?)
>
> or it is exported so many times? (depending on how many objects are using
> that Material)
>
> cheers,
> Mohamed Sakr
>
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>
--
With best regards, Sergey Sharybin
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