[Bf-cycles] A couple of questions...

Thomas Volkmann lists at thomasvolkmann.com
Fri Jun 17 09:33:55 CEST 2016


Support vertex groups is a essential feature imho, especially since blender only
supports a single override Material per renderlayer (please please change that
for 2.8!!).
I use the "create vertexcolors from vertexgroups" workaround, but it is tedious
and the result is inpredictable due to Blenders half-broken color management
(vertex color rgb(.1) has some other value in the node tree...).
So +1k for the support of vertex groups!
 
 

> Hadrien Brissaud <hadriscus at gmail.com> hat am 16. Juni 2016 um 14:43
> geschrieben:
> 
>  Just chiming in to ask : is there a plan to make Cycles aware of vertex
> groups ? They have nice flexibility compared to vertex colors (using dedicated
> modifiers).
> 
>  Hadrien
> 
> 
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> 
>  On 16 June 2016 at 13:29, Thomas Volkmann <lists at thomasvolkmann.com
> mailto:lists at thomasvolkmann.com > wrote:
>    > >    Unfortunately not....  and my great plan with 0.1 , 0.2 , and 0.3
>    > > values doesn't seem to work, because my ocio-config messes with the
>    > > values... but I'm on it
> >     
> > 
> >     > > > Sergey Sharybin <sergey.vfx at gmail.com mailto:sergey.vfx at gmail.com
> >     > > > > hat am 16. Juni 2016 um 13:22 geschrieben:
> > > 
> > > 
> > >     Ah, vertex groups.. Oops.. No direct access to those, unfortunately.
> > > 
> > >     On Thu, Jun 16, 2016 at 1:16 PM, Thomas Volkmann
> > > <lists at thomasvolkmann.com mailto:lists at thomasvolkmann.com > wrote:
> > >       > > > >       Found it, thanks! (shift+K with face select)
> > > >       Seems I can't use color values above one, but I'll can take
> > > > decimals and multiply them later....
> > > >        
> > > >        
> > > > 
> > > >        > > > > > Thomas Volkmann <lists at thomasvolkmann.com
> > > >        > > > > > mailto:lists at thomasvolkmann.com > hat am 16. Juni 2016
> > > >        > > > > > um 13:06 geschrieben:
> > > > > 
> > > > > 
> > > > >        Yes, I saw that. Is there a way to quickly assign color values
> > > > > by using vertex groups? I really can't paint this.
> > > > >        So let's say all vertices in vertexgroup1 will get vertex
> > > > > colors 1,1,1 , vertexgroup2 gets 2,2,2 and so on....
> > > > >         
> > > > >         
> > > > > 
> > > > >         > > > > > > Sergey Sharybin <sergey.vfx at gmail.com
> > > > >         > > > > > > mailto:sergey.vfx at gmail.com > hat am 16. Juni 2016
> > > > >         > > > > > > um 12:56 geschrieben:
> > > > > > 
> > > > > >         Cycles does have access to vertex color using Attribute
> > > > > > node. Just type in your vertex color name in the attribute name in
> > > > > > the node.
> > > > > > 
> > > > > >         On Thu, Jun 16, 2016 at 12:49 PM, Thomas Volkmann
> > > > > > <lists at thomasvolkmann.com mailto:lists at thomasvolkmann.com > wrote:
> > > > > >           > > > > > > >           Just now:
> > > > > > >            
> > > > > > >           I have an object with multiple materials on it. I want
> > > > > > > to make it just one material and do the assignment in the
> > > > > > > nodetree. Is that possible?
> > > > > > >           I thought of creating vertex groups for each material,
> > > > > > > but cycles can't access it so it seems.
> > > > > > >           Any ideas?
> > > > > > >           I really need to do something like this, because I can
> > > > > > > just have one override material per renderlayer. I really hope 2.8
> > > > > > > will address stuff like this and is not all about UI stuff.... 
> > > > > > >            
> > > > > > >           thx,
> > > > > > >           Thomas
> > > > > > >            
> > > > > > >            
> > > > > > > 
> > > > > > >            > > > > > > > > Thomas Volkmann
> > > > > > >            > > > > > > > > <lists at thomasvolkmann.com
> > > > > > >            > > > > > > > > mailto:lists at thomasvolkmann.com > hat
> > > > > > >            > > > > > > > > am 16. Juni 2016 um 11:06 geschrieben:
> > > > > > > > 
> > > > > > > > 
> > > > > > > >            Ha, right under my nose! Danke!
> > > > > > > >             
> > > > > > > > 
> > > > > > > >            > Gottfried Hofmann <gottfried at blenderdiplom.com
> > > > > > > >            > mailto:gottfried at blenderdiplom.com > hat am 16.
> > > > > > > >            > Juni 2016 um 10:52 geschrieben:
> > > > > > > >            >
> > > > > > > >            >
> > > > > > > >            > On 16.06.2016 10:45, Thomas Volkmann wrote:
> > > > > > > >            >
> > > > > > > >            > > It should be on object level... so if some
> > > > > > > >            > > objects share the same
> > > > > > > >            > > material, each would get a different random
> > > > > > > >            > > number that could be used
> > > > > > > >            > > for color variations or whatever.
> > > > > > > >            >
> > > > > > > >            > There is a node for that:
> > > > > > > >            > Input -> Object Info -> Random Socket
> > > > > > > >            >
> > > > > > > >            > Cheers,
> > > > > > > >            > Gottfried
> > > > > > > >            >
> > > > > > > >            > --
> > > > > > > >            > Gottfried Hofmann
> > > > > > > >            > Blender Foundation Certified Trainer
> > > > > > > >            >http://www.BlenderDiplom.com
> > > > > > > >            > _______________________________________________
> > > > > > > >            > Bf-cycles mailing list
> > > > > > > >            > Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > > > > > > >            > https://lists.blender.org/mailman/listinfo/bf-cycles
> > > > > > > >            >
> > > > > > > > 
> > > > > > > >           > > > > > > > 
> > > > > > >            
> > > > > > > 
> > > > > > >            > > > > > > > > _______________________________________________
> > > > > > > >            Bf-cycles mailing list
> > > > > > > >            Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > > > > > > >            https://lists.blender.org/mailman/listinfo/bf-cycles
> > > > > > > > 
> > > > > > > >           > > > > > > > 
> > > > > > >            
> > > > > > > 
> > > > > > >           _______________________________________________
> > > > > > >           Bf-cycles mailing list
> > > > > > >           Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > > > > > >           https://lists.blender.org/mailman/listinfo/bf-cycles
> > > > > > >         > > > > > > 
> > > > > > 
> > > > > >          
> > > > > >         --
> > > > > >         With best regards, Sergey Sharybin
> > > > > > 
> > > > > >        > > > > > 
> > > > >         
> > > > > 
> > > > >       > > > > 
> > > >        
> > > > 
> > > >        > > > > > _______________________________________________
> > > > >        Bf-cycles mailing list
> > > > >        Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > > > >        https://lists.blender.org/mailman/listinfo/bf-cycles
> > > > > 
> > > > >       > > > > 
> > > >        
> > > > 
> > > >       _______________________________________________
> > > >       Bf-cycles mailing list
> > > >       Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > > >       https://lists.blender.org/mailman/listinfo/bf-cycles
> > > >     > > > 
> > > 
> > >      
> > >     --
> > >     With best regards, Sergey Sharybin
> > > 
> > >    > > 
> >     
> > 
> >    _______________________________________________
> >    Bf-cycles mailing list
> >    Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> >    https://lists.blender.org/mailman/listinfo/bf-cycles
> >  > 

 
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