[Bf-cycles] A couple of questions...

Thomas Volkmann lists at thomasvolkmann.com
Thu Jun 16 13:29:51 CEST 2016


Unfortunately not....  and my great plan with 0.1 , 0.2 , and 0.3 values doesn't
seem to work, because my ocio-config messes with the values... but I'm on it
 

> Sergey Sharybin <sergey.vfx at gmail.com> hat am 16. Juni 2016 um 13:22
> geschrieben:
> 
>  Ah, vertex groups.. Oops.. No direct access to those, unfortunately.
> 
>  On Thu, Jun 16, 2016 at 1:16 PM, Thomas Volkmann <lists at thomasvolkmann.com
> mailto:lists at thomasvolkmann.com > wrote:
>    > >    Found it, thanks! (shift+K with face select)
> >    Seems I can't use color values above one, but I'll can take decimals and
> > multiply them later....
> >     
> >     
> > 
> >     > > > Thomas Volkmann <lists at thomasvolkmann.com
> >     > > > mailto:lists at thomasvolkmann.com > hat am 16. Juni 2016 um 13:06
> >     > > > geschrieben:
> > > 
> > > 
> > >     Yes, I saw that. Is there a way to quickly assign color values by
> > > using vertex groups? I really can't paint this.
> > >     So let's say all vertices in vertexgroup1 will get vertex colors 1,1,1
> > > , vertexgroup2 gets 2,2,2 and so on....
> > >      
> > >      
> > > 
> > >      > > > > Sergey Sharybin <sergey.vfx at gmail.com
> > >      > > > > mailto:sergey.vfx at gmail.com > hat am 16. Juni 2016 um 12:56
> > >      > > > > geschrieben:
> > > > 
> > > >      Cycles does have access to vertex color using Attribute node. Just
> > > > type in your vertex color name in the attribute name in the node.
> > > > 
> > > >      On Thu, Jun 16, 2016 at 12:49 PM, Thomas Volkmann
> > > > <lists at thomasvolkmann.com mailto:lists at thomasvolkmann.com > wrote:
> > > >        > > > > >        Just now:
> > > > >         
> > > > >        I have an object with multiple materials on it. I want to make
> > > > > it just one material and do the assignment in the nodetree. Is that
> > > > > possible?
> > > > >        I thought of creating vertex groups for each material, but
> > > > > cycles can't access it so it seems.
> > > > >        Any ideas?
> > > > >        I really need to do something like this, because I can just
> > > > > have one override material per renderlayer. I really hope 2.8 will
> > > > > address stuff like this and is not all about UI stuff.... 
> > > > >         
> > > > >        thx,
> > > > >        Thomas
> > > > >         
> > > > >         
> > > > > 
> > > > >         > > > > > > Thomas Volkmann <lists at thomasvolkmann.com
> > > > >         > > > > > > mailto:lists at thomasvolkmann.com > hat am 16. Juni
> > > > >         > > > > > > 2016 um 11:06 geschrieben:
> > > > > > 
> > > > > > 
> > > > > >         Ha, right under my nose! Danke!
> > > > > >          
> > > > > > 
> > > > > >         > Gottfried Hofmann <gottfried at blenderdiplom.com
> > > > > >         > mailto:gottfried at blenderdiplom.com > hat am 16. Juni 2016
> > > > > >         > um 10:52 geschrieben:
> > > > > >         >
> > > > > >         >
> > > > > >         > On 16.06.2016 10:45, Thomas Volkmann wrote:
> > > > > >         >
> > > > > >         > > It should be on object level... so if some objects share
> > > > > >         > > the same
> > > > > >         > > material, each would get a different random number that
> > > > > >         > > could be used
> > > > > >         > > for color variations or whatever.
> > > > > >         >
> > > > > >         > There is a node for that:
> > > > > >         > Input -> Object Info -> Random Socket
> > > > > >         >
> > > > > >         > Cheers,
> > > > > >         > Gottfried
> > > > > >         >
> > > > > >         > --
> > > > > >         > Gottfried Hofmann
> > > > > >         > Blender Foundation Certified Trainer
> > > > > >         >http://www.BlenderDiplom.com
> > > > > >         > _______________________________________________
> > > > > >         > Bf-cycles mailing list
> > > > > >         > Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > > > > >         > https://lists.blender.org/mailman/listinfo/bf-cycles
> > > > > >         >
> > > > > > 
> > > > > >        > > > > > 
> > > > >         
> > > > > 
> > > > >         > > > > > > _______________________________________________
> > > > > >         Bf-cycles mailing list
> > > > > >         Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > > > > >         https://lists.blender.org/mailman/listinfo/bf-cycles
> > > > > > 
> > > > > >        > > > > > 
> > > > >         
> > > > > 
> > > > >        _______________________________________________
> > > > >        Bf-cycles mailing list
> > > > >        Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > > > >        https://lists.blender.org/mailman/listinfo/bf-cycles
> > > > >      > > > > 
> > > > 
> > > >       
> > > >      --
> > > >      With best regards, Sergey Sharybin
> > > > 
> > > >     > > > 
> > >      
> > > 
> > >    > > 
> >     
> > 
> >     > > > _______________________________________________
> > >     Bf-cycles mailing list
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> > >     https://lists.blender.org/mailman/listinfo/bf-cycles
> > > 
> > >    > > 
> >     
> > 
> >    _______________________________________________
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> >  > 
> 
>   
>  --
>  With best regards, Sergey Sharybin
> 

 
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