[Bf-cycles] A couple of questions...

Sergey Sharybin sergey.vfx at gmail.com
Thu Jun 16 13:22:47 CEST 2016


Ah, vertex groups.. Oops.. No direct access to those, unfortunately.

On Thu, Jun 16, 2016 at 1:16 PM, Thomas Volkmann <lists at thomasvolkmann.com>
wrote:

> Found it, thanks! (shift+K with face select)
> Seems I can't use color values above one, but I'll can take decimals and
> multiply them later....
>
>
>
> Thomas Volkmann <lists at thomasvolkmann.com> hat am 16. Juni 2016 um 13:06
> geschrieben:
>
>
> Yes, I saw that. Is there a way to quickly assign color values by using
> vertex groups? I really can't paint this.
> So let's say all vertices in vertexgroup1 will get vertex colors 1,1,1 ,
> vertexgroup2 gets 2,2,2 and so on....
>
>
>
> Sergey Sharybin <sergey.vfx at gmail.com> hat am 16. Juni 2016 um 12:56
> geschrieben:
>
> Cycles does have access to vertex color using Attribute node. Just type in
> your vertex color name in the attribute name in the node.
>
> On Thu, Jun 16, 2016 at 12:49 PM, Thomas Volkmann <
> lists at thomasvolkmann.com> wrote:
>
> Just now:
>
> I have an object with multiple materials on it. I want to make it just one
> material and do the assignment in the nodetree. Is that possible?
> I thought of creating vertex groups for each material, but cycles can't
> access it so it seems.
> Any ideas?
> I really need to do something like this, because I can just have one
> override material per renderlayer. I really hope 2.8 will address stuff
> like this and is not all about UI stuff....
>
> thx,
> Thomas
>
>
>
> Thomas Volkmann <lists at thomasvolkmann.com> hat am 16. Juni 2016 um 11:06
> geschrieben:
>
>
> Ha, right under my nose! Danke!
>
>
> > Gottfried Hofmann <gottfried at blenderdiplom.com> hat am 16. Juni 2016 um
> 10:52 geschrieben:
> >
> >
> > On 16.06.2016 10:45, Thomas Volkmann wrote:
> >
> > > It should be on object level... so if some objects share the same
> > > material, each would get a different random number that could be used
> > > for color variations or whatever.
> >
> > There is a node for that:
> > Input -> Object Info -> Random Socket
> >
> > Cheers,
> > Gottfried
> >
> > --
> > Gottfried Hofmann
> > Blender Foundation Certified Trainer
> > www.BlenderDiplom.com
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-cycles
> >
>
>
>
>
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> --
> With best regards, Sergey Sharybin
>
>
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-- 
With best regards, Sergey Sharybin
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