[Bf-cycles] A couple of questions...

Thomas Volkmann lists at thomasvolkmann.com
Thu Jun 16 13:16:34 CEST 2016


Found it, thanks! (shift+K with face select)
Seems I can't use color values above one, but I'll can take decimals and
multiply them later....
 
 

> Thomas Volkmann <lists at thomasvolkmann.com> hat am 16. Juni 2016 um 13:06
> geschrieben:
> 
>  Yes, I saw that. Is there a way to quickly assign color values by using
> vertex groups? I really can't paint this.
>  So let's say all vertices in vertexgroup1 will get vertex colors 1,1,1 ,
> vertexgroup2 gets 2,2,2 and so on....
>   
>   
> 
>   > > Sergey Sharybin <sergey.vfx at gmail.com> hat am 16. Juni 2016 um 12:56
>   > > geschrieben:
> > 
> >   Cycles does have access to vertex color using Attribute node. Just type in
> > your vertex color name in the attribute name in the node.
> > 
> >   On Thu, Jun 16, 2016 at 12:49 PM, Thomas Volkmann
> > <lists at thomasvolkmann.com mailto:lists at thomasvolkmann.com > wrote:
> >     > > >     Just now:
> > >      
> > >     I have an object with multiple materials on it. I want to make it just
> > > one material and do the assignment in the nodetree. Is that possible?
> > >     I thought of creating vertex groups for each material, but cycles
> > > can't access it so it seems.
> > >     Any ideas?
> > >     I really need to do something like this, because I can just have one
> > > override material per renderlayer. I really hope 2.8 will address stuff
> > > like this and is not all about UI stuff.... 
> > >      
> > >     thx,
> > >     Thomas
> > >      
> > >      
> > > 
> > >      > > > > Thomas Volkmann <lists at thomasvolkmann.com
> > >      > > > > mailto:lists at thomasvolkmann.com > hat am 16. Juni 2016 um
> > >      > > > > 11:06 geschrieben:
> > > > 
> > > > 
> > > >      Ha, right under my nose! Danke!
> > > >       
> > > > 
> > > >      > Gottfried Hofmann <gottfried at blenderdiplom.com
> > > >      > mailto:gottfried at blenderdiplom.com > hat am 16. Juni 2016 um
> > > >      > 10:52 geschrieben:
> > > >      >
> > > >      >
> > > >      > On 16.06.2016 10:45, Thomas Volkmann wrote:
> > > >      >
> > > >      > > It should be on object level... so if some objects share the
> > > >      > > same
> > > >      > > material, each would get a different random number that could
> > > >      > > be used
> > > >      > > for color variations or whatever.
> > > >      >
> > > >      > There is a node for that:
> > > >      > Input -> Object Info -> Random Socket
> > > >      >
> > > >      > Cheers,
> > > >      > Gottfried
> > > >      >
> > > >      > --
> > > >      > Gottfried Hofmann
> > > >      > Blender Foundation Certified Trainer
> > > >      >http://www.BlenderDiplom.com
> > > >      > _______________________________________________
> > > >      > Bf-cycles mailing list
> > > >      > Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > > >      > https://lists.blender.org/mailman/listinfo/bf-cycles
> > > >      >
> > > > 
> > > >     > > > 
> > >      
> > > 
> > >      > > > > _______________________________________________
> > > >      Bf-cycles mailing list
> > > >      Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > > >      https://lists.blender.org/mailman/listinfo/bf-cycles
> > > > 
> > > >     > > > 
> > >      
> > > 
> > >     _______________________________________________
> > >     Bf-cycles mailing list
> > >     Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > >     https://lists.blender.org/mailman/listinfo/bf-cycles
> > >   > > 
> > 
> >    
> >   --
> >   With best regards, Sergey Sharybin
> > 
> >  > 
>   
> 

 

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