[Bf-cycles] A couple of questions...
Thomas Volkmann
lists at thomasvolkmann.com
Thu Jun 16 13:16:34 CEST 2016
Found it, thanks! (shift+K with face select)
Seems I can't use color values above one, but I'll can take decimals and
multiply them later....
> Thomas Volkmann <lists at thomasvolkmann.com> hat am 16. Juni 2016 um 13:06
> geschrieben:
>
> Yes, I saw that. Is there a way to quickly assign color values by using
> vertex groups? I really can't paint this.
> So let's say all vertices in vertexgroup1 will get vertex colors 1,1,1 ,
> vertexgroup2 gets 2,2,2 and so on....
>
>
>
> > > Sergey Sharybin <sergey.vfx at gmail.com> hat am 16. Juni 2016 um 12:56
> > > geschrieben:
> >
> > Cycles does have access to vertex color using Attribute node. Just type in
> > your vertex color name in the attribute name in the node.
> >
> > On Thu, Jun 16, 2016 at 12:49 PM, Thomas Volkmann
> > <lists at thomasvolkmann.com mailto:lists at thomasvolkmann.com > wrote:
> > > > > Just now:
> > >
> > > I have an object with multiple materials on it. I want to make it just
> > > one material and do the assignment in the nodetree. Is that possible?
> > > I thought of creating vertex groups for each material, but cycles
> > > can't access it so it seems.
> > > Any ideas?
> > > I really need to do something like this, because I can just have one
> > > override material per renderlayer. I really hope 2.8 will address stuff
> > > like this and is not all about UI stuff....
> > >
> > > thx,
> > > Thomas
> > >
> > >
> > >
> > > > > > > Thomas Volkmann <lists at thomasvolkmann.com
> > > > > > > mailto:lists at thomasvolkmann.com > hat am 16. Juni 2016 um
> > > > > > > 11:06 geschrieben:
> > > >
> > > >
> > > > Ha, right under my nose! Danke!
> > > >
> > > >
> > > > > Gottfried Hofmann <gottfried at blenderdiplom.com
> > > > > mailto:gottfried at blenderdiplom.com > hat am 16. Juni 2016 um
> > > > > 10:52 geschrieben:
> > > > >
> > > > >
> > > > > On 16.06.2016 10:45, Thomas Volkmann wrote:
> > > > >
> > > > > > It should be on object level... so if some objects share the
> > > > > > same
> > > > > > material, each would get a different random number that could
> > > > > > be used
> > > > > > for color variations or whatever.
> > > > >
> > > > > There is a node for that:
> > > > > Input -> Object Info -> Random Socket
> > > > >
> > > > > Cheers,
> > > > > Gottfried
> > > > >
> > > > > --
> > > > > Gottfried Hofmann
> > > > > Blender Foundation Certified Trainer
> > > > >http://www.BlenderDiplom.com
> > > > > _______________________________________________
> > > > > Bf-cycles mailing list
> > > > > Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > > > > https://lists.blender.org/mailman/listinfo/bf-cycles
> > > > >
> > > >
> > > > > > >
> > >
> > >
> > > > > > > _______________________________________________
> > > > Bf-cycles mailing list
> > > > Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > > > https://lists.blender.org/mailman/listinfo/bf-cycles
> > > >
> > > > > > >
> > >
> > >
> > > _______________________________________________
> > > Bf-cycles mailing list
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> > > https://lists.blender.org/mailman/listinfo/bf-cycles
> > > > >
> >
> >
> > --
> > With best regards, Sergey Sharybin
> >
> > >
>
>
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