[Bf-cycles] A couple of questions...

Thomas Volkmann lists at thomasvolkmann.com
Thu Jun 16 13:06:25 CEST 2016


Yes, I saw that. Is there a way to quickly assign color values by using vertex
groups? I really can't paint this.
So let's say all vertices in vertexgroup1 will get vertex colors 1,1,1 ,
vertexgroup2 gets 2,2,2 and so on....
 
 

> Sergey Sharybin <sergey.vfx at gmail.com> hat am 16. Juni 2016 um 12:56
> geschrieben:
> 
>  Cycles does have access to vertex color using Attribute node. Just type in
> your vertex color name in the attribute name in the node.
> 
>  On Thu, Jun 16, 2016 at 12:49 PM, Thomas Volkmann <lists at thomasvolkmann.com
> mailto:lists at thomasvolkmann.com > wrote:
>    > >    Just now:
> >     
> >    I have an object with multiple materials on it. I want to make it just
> > one material and do the assignment in the nodetree. Is that possible?
> >    I thought of creating vertex groups for each material, but cycles can't
> > access it so it seems.
> >    Any ideas?
> >    I really need to do something like this, because I can just have one
> > override material per renderlayer. I really hope 2.8 will address stuff like
> > this and is not all about UI stuff.... 
> >     
> >    thx,
> >    Thomas
> >     
> >     
> > 
> >     > > > Thomas Volkmann <lists at thomasvolkmann.com
> >     > > > mailto:lists at thomasvolkmann.com > hat am 16. Juni 2016 um 11:06
> >     > > > geschrieben:
> > > 
> > > 
> > >     Ha, right under my nose! Danke!
> > >      
> > > 
> > >     > Gottfried Hofmann <gottfried at blenderdiplom.com
> > >     > mailto:gottfried at blenderdiplom.com > hat am 16. Juni 2016 um 10:52
> > >     > geschrieben:
> > >     >
> > >     >
> > >     > On 16.06.2016 10:45, Thomas Volkmann wrote:
> > >     >
> > >     > > It should be on object level... so if some objects share the same
> > >     > > material, each would get a different random number that could be
> > >     > > used
> > >     > > for color variations or whatever.
> > >     >
> > >     > There is a node for that:
> > >     > Input -> Object Info -> Random Socket
> > >     >
> > >     > Cheers,
> > >     > Gottfried
> > >     >
> > >     > --
> > >     > Gottfried Hofmann
> > >     > Blender Foundation Certified Trainer
> > >     >http://www.BlenderDiplom.com
> > >     > _______________________________________________
> > >     > Bf-cycles mailing list
> > >     > Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > >     > https://lists.blender.org/mailman/listinfo/bf-cycles
> > >     >
> > > 
> > >    > > 
> >     
> > 
> >     > > > _______________________________________________
> > >     Bf-cycles mailing list
> > >     Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > >     https://lists.blender.org/mailman/listinfo/bf-cycles
> > > 
> > >    > > 
> >     
> > 
> >    _______________________________________________
> >    Bf-cycles mailing list
> >    Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> >    https://lists.blender.org/mailman/listinfo/bf-cycles
> >  > 
> 
>   
>  --
>  With best regards, Sergey Sharybin
> 

 
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