[Bf-cycles] A couple of questions...
Thomas Volkmann
lists at thomasvolkmann.com
Thu Jun 16 13:06:25 CEST 2016
Yes, I saw that. Is there a way to quickly assign color values by using vertex
groups? I really can't paint this.
So let's say all vertices in vertexgroup1 will get vertex colors 1,1,1 ,
vertexgroup2 gets 2,2,2 and so on....
> Sergey Sharybin <sergey.vfx at gmail.com> hat am 16. Juni 2016 um 12:56
> geschrieben:
>
> Cycles does have access to vertex color using Attribute node. Just type in
> your vertex color name in the attribute name in the node.
>
> On Thu, Jun 16, 2016 at 12:49 PM, Thomas Volkmann <lists at thomasvolkmann.com
> mailto:lists at thomasvolkmann.com > wrote:
> > > Just now:
> >
> > I have an object with multiple materials on it. I want to make it just
> > one material and do the assignment in the nodetree. Is that possible?
> > I thought of creating vertex groups for each material, but cycles can't
> > access it so it seems.
> > Any ideas?
> > I really need to do something like this, because I can just have one
> > override material per renderlayer. I really hope 2.8 will address stuff like
> > this and is not all about UI stuff....
> >
> > thx,
> > Thomas
> >
> >
> >
> > > > > Thomas Volkmann <lists at thomasvolkmann.com
> > > > > mailto:lists at thomasvolkmann.com > hat am 16. Juni 2016 um 11:06
> > > > > geschrieben:
> > >
> > >
> > > Ha, right under my nose! Danke!
> > >
> > >
> > > > Gottfried Hofmann <gottfried at blenderdiplom.com
> > > > mailto:gottfried at blenderdiplom.com > hat am 16. Juni 2016 um 10:52
> > > > geschrieben:
> > > >
> > > >
> > > > On 16.06.2016 10:45, Thomas Volkmann wrote:
> > > >
> > > > > It should be on object level... so if some objects share the same
> > > > > material, each would get a different random number that could be
> > > > > used
> > > > > for color variations or whatever.
> > > >
> > > > There is a node for that:
> > > > Input -> Object Info -> Random Socket
> > > >
> > > > Cheers,
> > > > Gottfried
> > > >
> > > > --
> > > > Gottfried Hofmann
> > > > Blender Foundation Certified Trainer
> > > >http://www.BlenderDiplom.com
> > > > _______________________________________________
> > > > Bf-cycles mailing list
> > > > Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > > > https://lists.blender.org/mailman/listinfo/bf-cycles
> > > >
> > >
> > > > >
> >
> >
> > > > > _______________________________________________
> > > Bf-cycles mailing list
> > > Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > > https://lists.blender.org/mailman/listinfo/bf-cycles
> > >
> > > > >
> >
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org mailto:Bf-cycles at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-cycles
> > >
>
>
> --
> With best regards, Sergey Sharybin
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-cycles/attachments/20160616/0963c7ef/attachment.htm
More information about the Bf-cycles
mailing list