[Bf-cycles] A couple of questions...

Sergey Sharybin sergey.vfx at gmail.com
Thu Jun 16 12:56:27 CEST 2016


Cycles does have access to vertex color using Attribute node. Just type in
your vertex color name in the attribute name in the node.

On Thu, Jun 16, 2016 at 12:49 PM, Thomas Volkmann <lists at thomasvolkmann.com>
wrote:

> Just now:
>
> I have an object with multiple materials on it. I want to make it just one
> material and do the assignment in the nodetree. Is that possible?
> I thought of creating vertex groups for each material, but cycles can't
> access it so it seems.
> Any ideas?
> I really need to do something like this, because I can just have one
> override material per renderlayer. I really hope 2.8 will address stuff
> like this and is not all about UI stuff....
>
> thx,
> Thomas
>
>
>
> Thomas Volkmann <lists at thomasvolkmann.com> hat am 16. Juni 2016 um 11:06
> geschrieben:
>
>
> Ha, right under my nose! Danke!
>
>
> > Gottfried Hofmann <gottfried at blenderdiplom.com> hat am 16. Juni 2016 um
> 10:52 geschrieben:
> >
> >
> > On 16.06.2016 10:45, Thomas Volkmann wrote:
> >
> > > It should be on object level... so if some objects share the same
> > > material, each would get a different random number that could be used
> > > for color variations or whatever.
> >
> > There is a node for that:
> > Input -> Object Info -> Random Socket
> >
> > Cheers,
> > Gottfried
> >
> > --
> > Gottfried Hofmann
> > Blender Foundation Certified Trainer
> > www.BlenderDiplom.com
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-cycles
> >
>
>
>
>
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-- 
With best regards, Sergey Sharybin
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