[Bf-cycles] A couple of questions...
Thomas Volkmann
lists at thomasvolkmann.com
Thu Jun 16 12:49:12 CEST 2016
Just now:
I have an object with multiple materials on it. I want to make it just one
material and do the assignment in the nodetree. Is that possible?
I thought of creating vertex groups for each material, but cycles can't access
it so it seems.
Any ideas?
I really need to do something like this, because I can just have one override
material per renderlayer. I really hope 2.8 will address stuff like this and is
not all about UI stuff....
thx,
Thomas
> Thomas Volkmann <lists at thomasvolkmann.com> hat am 16. Juni 2016 um 11:06
> geschrieben:
>
> Ha, right under my nose! Danke!
>
>
> > Gottfried Hofmann <gottfried at blenderdiplom.com> hat am 16. Juni 2016 um
> > 10:52 geschrieben:
> >
> >
> > On 16.06.2016 10:45, Thomas Volkmann wrote:
> >
> > > It should be on object level... so if some objects share the same
> > > material, each would get a different random number that could be used
> > > for color variations or whatever.
> >
> > There is a node for that:
> > Input -> Object Info -> Random Socket
> >
> > Cheers,
> > Gottfried
> >
> > --
> > Gottfried Hofmann
> > Blender Foundation Certified Trainer
> > www.BlenderDiplom.com
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-cycles
> >
>
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