[Bf-cycles] Cycles range mapping math node
3dsakr at gmail.com
Mon Jun 13 02:02:32 CEST 2016
this will normalize per value "which is not what I'm looking for".
what you mentioned is: if you have an array of values, normalizing them so
they won't exceed a length of 1.
but what I'm looking for is: if you have an array of values, normalizing
them so the result will be equal to value / max value in array
On Sun, Jun 12, 2016 at 10:20 PM, Мукаев Виктор <vitos1g at gmail.com> wrote:
> There is a way to normalize values just by feeding it along with zeros to
> 'Combine XYZ ' node, and then using VectorMath Normalize to normalize them.
> And after that you can Separate XYZ to get your normalized values
> On Sat, Jun 11, 2016 at 6:18 AM, gandalf3 <zzyxpaw at gmail.com> wrote:
> >However, what can't be done with a node group is a *normalize* node
> >(like the compositor), as this requires calculating the min and max
> >values, which AFIAK can't be done with math nodes. How feasible would it
> >be to implement such a node?
> Bf-cycles mailing list
> Bf-cycles at blender.org
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