[Bf-cycles] Need testers for the Disney BSDF implementation

Bastien Montagne montagne29 at wanadoo.fr
Wed Jul 20 13:15:53 CEST 2016

Hey Pascal,

You may get more testers if you provide experimental builds. You can use 
the buildbot for that (to get release-similar builds for all supported 
platforms), check this page [1] for the process.

Kind regards,


Le 20/07/2016 à 11:38, "Pascal Schön" a écrit :
> Hey guys,
> after some weeks where I spent only little amount of time on the 
> implementation of the Disney BSDF/BSSRDF (my master thesis had to be 
> forced a little bit ;-) ), I now need some testers for the shader. At 
> this point it implements the current version of the Disney BSDF/BSSRDF 
> that was introduced here: 
> http://blog.selfshadow.com/publications/s2015-shading-course/burley/s2015_pbs_disney_bsdf_notes.pdf
> I would be very pleased if you would take some time and try out the 
> shader and mail me your feedback on the usability and correctness! You 
> can also write me if you have questions on the implementation.
> Some notes:
> - I added a roughness parameter for the refractions because I wanted 
> to be able to create translucent materials with a smooth surface and a 
> milky look inside. The two roughness values are correlated for 
> refractions because if you have a rough surface it scatters the 
> incoming rays while entering the surface and is then scattered further 
> within the object. For reflections only the surface roughness value is 
> used.
> - For the subsurface scattering I simply use the already implemented 
> version of the Burley/Christensen SSS.
> Pascal
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles

-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-cycles/attachments/20160720/0e7c882d/attachment.htm 

More information about the Bf-cycles mailing list