[Bf-cycles] OpenGL context
sergey.vfx at gmail.com
Wed Jan 27 13:22:09 CET 2016
Then Device::draw_pixels will completely fail, since that's not how things
were assumed to work.
What's the point of doing foreground render without display anyway?
On Wed, Jan 27, 2016 at 1:14 PM, Mohamed Sakr <3dsakr at gmail.com> wrote:
> Hi Nathan,
> thanks for the info "I already read that file".
> what if background = false, and no OpenGL context?
> On 1/27/16, Nathan Letwory <nathan at mcneel.com> wrote:
> > -----BEGIN PGP SIGNED MESSAGE-----
> > Hash: SHA256
> > On 26/01/2016 17:03, Mohamed Sakr wrote:
> >> I wanted to know where does Cycles connect to an OpenGL context. so
> >> if background = false, I couldn't figure out how does Cycles know
> >> which window to draw to?? "can I ignore the window drawing??"
> > It is the job of the code that drives Cycles to provide an OpenGL
> > context. For the stand-alone application this code is in
> > util/util_view.cpp . In the case of Blender, well, it is Blender
> > managing the OpenGL context.
> > For instance with CCSycles one could use OpenTK to create a window
> > with an OpenGL context.
> > /Nathan
> > 
> > https://developer.blender.org/diffusion/C/browse/master/src/util/util_vi
> > ew.cpp
> > - --
> > Nathan Letwory
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With best regards, Sergey Sharybin
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