[Bf-cycles] Crashing renders on custom builds
Jeffrey
italic.rendezvous at gmail.com
Fri Jan 15 10:34:55 CET 2016
http://www.pasteall.org/63461
Here's everything I can get out of running GDB and backtrace. Apparently
I was mistaken before; blender doesn't write out a crash log when I run
it through GDB.
On 01/15/2016 12:48 AM, Sergey Sharybin wrote:
> Please attach the console log anyway.
>
> On Fri, Jan 15, 2016 at 1:30 PM, Jeffrey <italic.rendezvous at gmail.com
> <mailto:italic.rendezvous at gmail.com>> wrote:
>
> Hi Sergey,
>
> I rebuilt with RelWithDebInfo target and ran a GDB backtrace after
> the crash. I'm including the corresponding generated crash log,
> which is still pretty similar to the old logs. Other than that
> backtrace, I'm not seeing any useful readout in console, either
> during GDB run or regular terminal run.
>
> http://www.pasteall.org/63456
> http://www.pasteall.org/63457
>
>
> On 01/14/2016 10:23 PM, Sergey Sharybin wrote:
>> Hi,
>>
>> The crash is happening somewhere in OIIO. Hard to tell from a
>> backtrace created for a release build, but i _guess_ it's some
>> locale crap which we were running into in the studio just another
>> day. In order to confirm this idea, please check console output
>> and tell us what kind of messages you've got in there.
>>
>> On Fri, Jan 15, 2016 at 4:02 AM, Jeffrey
>> <italic.rendezvous at gmail.com
>> <mailto:italic.rendezvous at gmail.com>> wrote:
>>
>> Hey Cycles fans. I recently did some tests for Thomas Dinges
>> and the
>> experimental kernel and came across some long-standing render
>> crash
>> issues. I've included some crash logs at the end of this
>> mail. I build
>> from source and can run blender and work in it just fine, but
>> when it
>> comes to rendering, all but one test scene crashes instantly,
>> even with
>> CPU rendering. I'm about at my wit's end with this. This is a
>> list of
>> things I've done trying to stabilize:
>>
>> Rebooting
>> Fresh builds from scratch
>> Building with CUDA TK 6.5, 7.0, 7.5
>> Build with "make full" to mirror official builds
>> Start blender with --factory-startup
>> Revert to earlier commits when it was previously rendering
>> Reinstall glibc (it shows up in crash logs)
>> Change make optimization levels from -O0 to -O3
>> Compiling with and without LLVM and OSL
>> Building single- and multi-threaded
>> Disable openMP
>> Build as minimally as possible
>>
>> I am able to run a buildbot build, so it has to do with my
>> build setup
>> for sure. It seems to be part of the mesh export because I
>> press render,
>> it opens the image editor and I watch it iterate through a
>> list of geo
>> objects and crash. I've exhausted my knowledge of this build
>> system,
>> since I'm not actually a programmer. If you have any hints,
>> I'd be happy
>> to hear them.
>>
>> http://www.pasteall.org/63423
>> http://www.pasteall.org/63424
>> http://www.pasteall.org/63425
>> http://www.pasteall.org/63426
>>
>> --
>> Jeffrey "Italic_" Hoover
>>
>> _______________________________________________
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>> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>
>>
>>
>>
>> --
>> With best regards, Sergey Sharybin
>>
>>
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
>> http://lists.blender.org/mailman/listinfo/bf-cycles
>
> --
> Jeffrey "Italic_" Hoover
>
>
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> http://lists.blender.org/mailman/listinfo/bf-cycles
>
>
>
>
> --
> With best regards, Sergey Sharybin
>
>
> _______________________________________________
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> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
--
Jeffrey "Italic_" Hoover
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