[Bf-cycles] Crashing renders on custom builds

Sergey Sharybin sergey.vfx at gmail.com
Fri Jan 15 09:48:06 CET 2016


Please attach the console log anyway.

On Fri, Jan 15, 2016 at 1:30 PM, Jeffrey <italic.rendezvous at gmail.com>
wrote:

> Hi Sergey,
>
> I rebuilt with RelWithDebInfo target and ran a GDB backtrace after the
> crash. I'm including the corresponding generated crash log, which is still
> pretty similar to the old logs. Other than that backtrace, I'm not seeing
> any useful readout in console, either during GDB run or regular terminal
> run.
>
> http://www.pasteall.org/63456
> http://www.pasteall.org/63457
>
>
> On 01/14/2016 10:23 PM, Sergey Sharybin wrote:
>
> Hi,
>
> The crash is happening somewhere in OIIO. Hard to tell from a backtrace
> created for a release build, but i _guess_ it's some locale crap which we
> were running into in the studio just another day. In order to confirm this
> idea, please check console output and tell us what kind of messages you've
> got in there.
>
> On Fri, Jan 15, 2016 at 4:02 AM, Jeffrey <italic.rendezvous at gmail.com>
> wrote:
>
>> Hey Cycles fans. I recently did some tests for Thomas Dinges and the
>> experimental kernel and came across some long-standing render crash
>> issues. I've included some crash logs at the end of this mail. I build
>> from source and can run blender and work in it just fine, but when it
>> comes to rendering, all but one test scene crashes instantly, even with
>> CPU rendering. I'm about at my wit's end with this. This is a list of
>> things I've done trying to stabilize:
>>
>> Rebooting
>> Fresh builds from scratch
>> Building with CUDA TK 6.5, 7.0, 7.5
>> Build with "make full" to mirror official builds
>> Start blender with --factory-startup
>> Revert to earlier commits when it was previously rendering
>> Reinstall glibc (it shows up in crash logs)
>> Change make optimization levels from -O0 to -O3
>> Compiling with and without LLVM and OSL
>> Building single- and multi-threaded
>> Disable openMP
>> Build as minimally as possible
>>
>> I am able to run a buildbot build, so it has to do with my build setup
>> for sure. It seems to be part of the mesh export because I press render,
>> it opens the image editor and I watch it iterate through a list of geo
>> objects and crash. I've exhausted my knowledge of this build system,
>> since I'm not actually a programmer. If you have any hints, I'd be happy
>> to hear them.
>>
>> http://www.pasteall.org/63423
>> http://www.pasteall.org/63424
>> http://www.pasteall.org/63425
>> http://www.pasteall.org/63426
>>
>> --
>> Jeffrey "Italic_" Hoover
>>
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>
>
>
>
> --
> With best regards, Sergey Sharybin
>
>
> _______________________________________________
> Bf-cycles mailing listBf-cycles at blender.orghttp://lists.blender.org/mailman/listinfo/bf-cycles
>
>
> --
> Jeffrey "Italic_" Hoover
>
>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
>


-- 
With best regards, Sergey Sharybin
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