[Bf-cycles] Lamps Inside SSS Volumes
Zauber Paracelsus
zauber at gridmail.org
Thu Jan 14 21:41:25 CET 2016
I had been working on a character model, and wanted to create the
appearance of an internal glow in the characters hands when they used
magic. I tried doing this with subsurface scattering. What I first
tried was adding an emission shader with a mix node that would cause it
to emit light backwards into the mesh. Then I tried putting a lamp
inside of the mesh. In both cases, nothing happened.
Is this an implementation bug, or a known limitation? And is it at all
possible to extend SSS to support this?
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