[Bf-cycles] CUDA Memory usage: Call for testing

Dan McGrath danmcgrath.ca at gmail.com
Sun Jan 10 22:01:30 CET 2016


Using a 960 GTX btw!

On Sun, Jan 10, 2016 at 3:59 PM Dan McGrath <danmcgrath.ca at gmail.com> wrote:

> Hey,
>
> Some quick results (mostly shared on irc already)
>
>   http://www.pasteall.org/63328
>
>
> Dan
>
>
> On Sun, Jan 10, 2016 at 3:44 PM Nazim Mer <nazim.mer at gmail.com> wrote:
>
>> Would this be added into Opencl Split Kernel
>>
>> On 10 January 2016 at 20:06, Zauber Paracelsus <zauber at gridmail.org>
>> wrote:
>>
>>> Here's my results, using a character model that uses the SSS node in its
>>> skin shader.
>>>
>>> Resolution: 512x512
>>> Samples: 16 Branched PT
>>> Tile Size: 128x128
>>> Graphics Card: GeForce GTX 650 Ti 2gb, factory-overclocked
>>>
>>> Supported Feature Set: (No SSS, unsupported by feature set):
>>>  > Render Time: 0:42.63
>>>  > Peak Memory 187.97mb
>>>
>>> Experimental Feature Set: (no SSS):
>>>  > Render Time: 0:48.36
>>>  > Peak Memory: 187.97mb
>>>
>>> Experimental Feature Set: (with SSS):
>>>  > Render Time: 1:25.55
>>>  > Peak Memory 187.97mb
>>>
>>> So, with no SSS, there is a few seconds increase in render time, and no
>>> change in memory usage.  With SSS enabled, there is (naturally) an
>>> increase in rendering time, but still no increase in memory usage.
>>>
>>>
>>> Note: There appears to be a regression of some kind with combed hair.  I
>>> will be filing a bug report shortly.
>>> _______________________________________________
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>>
>>
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>
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