[Bf-cycles] Blender support for shader mdoel 6.0

Thomas Dinges blender at dingto.org
Mon Feb 8 09:08:37 CET 2016


Hi,
we don't support nor build sm_60 kernels yet, but adding support for
this is pretty simple. Will handle it today.

You need a CUDA Toolkit which is capable of building sm_60 then
obviously, not sure the publicly available one supports it already?

Best regards,
Thomas

Am 08.02.16 um 07:56 schrieb Nadir Cazi:
>
> Hi,
>
>  
>
>    We are facing an error in our internal testing while rendering
> using Blender, with our latest chip running Shader Model 6.0.
>
> >> “cuda binary kernal for this graphics card  compute capability 6.0 not found”
>
>   
>
>    We see app creates context, checks for sm version, and then
> destroys the context and quits.
>
>  
>
>     Does Blender NOT support shader model 6.0? If so, are there any
> immediate plans to support it?
>
>  
>
>  
>
> Thanks and regards,
>
> Nadir Cazi,
>
> SW-GPU,
>
> Nvidia Graphics
>
>  
>
>  
>
> *_ _*
>
> *_P.S.: Exact steps to reproduce error:_*
>
> 1. Launch Blender app, double click to open. 
>
> 2. Click on file > Open > select any
> project by traversing to the path it is saved. 
>
> 3. Go to File > User Preference > System,
> select CUDA under "Compute Device". 
>
> 4. Close User Preference. 
>
> 5. Click on the Render option (small camera icon) toward the right view. 
>
> 6. There should be a "Device" drop-down option,
> which is defaulted to "CPU", change that to "GPU Compute". 
>
> 7. Render the active scene by clicking the render option,
> which is the button with the small camera with the word "Render" next to it. It’s the first button from the "Render" pane. 
>
>        
>
> Observations:    
>
> 1.
> Failed with error "cuda binary kernal for this graphics card compute capability 6.0 not found" error after clicking on render button 
>
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