[Bf-cycles] curved motion blur

Mohamed Sakr 3dsakr at gmail.com
Mon Feb 1 21:49:37 CET 2016


not subframe sampling.
but multiple transforms "not just 2"

On Mon, Feb 1, 2016 at 4:49 PM, David Stringham <str3183 at hotmail.com> wrote:

> It sounds like what you are looking for is subframe sampling of motion
> blur.
>
>
> ---------- Forwarded message ----------
> From: Mohamed Sakr <3dsakr at gmail.com>
> To: Discussion list to assist Cycles render engine developers <
> bf-cycles at blender.org>
> Cc:
> Date: Sat, 30 Jan 2016 12:45:42 -0600
> Subject: [Bf-cycles] curved motion blur
> Hi,
>
> I'm trying to achieve a curved motion blur.
> the only way that I found is:
> mesh->tfm = tfm;
> motion.pre = tfm;
> motion.post = tfm;
>
> and the mesh points ALL in world space.
> is this a good approach? "I feel it is hacky.."
> ideas?
>
> cheers,
> Mohamed Sakr
>
>
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> Bf-cycles at blender.org
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>
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