[Bf-cycles] Remove old Sky Model

Stefan Werner swerner at smithmicro.com
Mon Apr 4 16:44:05 CEST 2016


Is there any benefit to removing the old sky model? Just because developers think that the new model is better doesn’t mean that all users will agree. The new model may be more realistic, but one may use the older model for artistic reasons. Some will have scenes that rely on the old model, and unless there is a reason to break those scenes, I’d vote in favor of keeping it. Besides a few bytes of code, keeping the old model around doesn’t come with any extra cost, does it?

Stefan Werner  |  Senior Software Engineer; Productivity & Graphics
Smith Micro Software, Inc.  |  http://www.smithmicro.com <http://www.smithmicro.com/>

On 4/4/16, 3:43 PM, "bf-cycles-bounces at blender.org on behalf of Thomas Dinges" <bf-cycles-bounces at blender.org on behalf of blender at dingto.org> wrote:

>Hi Ton,
>I really hoped for the 2.8x project to finally kick of. It was announced 
>almost a year ago, and sounded quite promising (including the 
>possibility for module teams to do bigger cleanups).
>If we decide to stick to the 2.7x series for much longer (2.78, 2.79...) 
>then *that* is something, that we need a roadmap for.
>Because if that will be the case, I'd ask for a Cycles branch, where we 
>can work on bigger topics.
>I would like to mention here though, that I wanted to just replace 
>Preetham with Hosek in 2013, when I added it. Back then Brecht suggested 
>to keep it for a bit. Now 2 years later, I'd like to remove it, as Hosek 
>is much more realistic. When will such changes be possible, without 
>conflicting with  the BF schedule?
>Best regards,

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